2009-12-24 04:07:22 +01:00
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# Template file for 'physfs'
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pkgname=physfs
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2011-02-20 13:01:42 +01:00
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version=2.0.2
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2009-12-24 04:07:22 +01:00
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distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
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build_style=configure
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CFLAGS="-fno-strict-aliasing"
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configure_script="cmake"
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configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
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short_desc="Library to provide abstract access to various archives"
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maintainer="Juan RP <xtraeme@gmail.com>"
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2011-02-20 13:01:42 +01:00
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checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09
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2009-12-24 04:07:22 +01:00
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long_desc="
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It is intended for use in video games, and the design was somewhat inspired
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by Quake 3's file subsystem. The programmer defines a write directory on
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the physical filesystem. No file writing done through the PhysicsFS API can
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leave that write directory, for security."
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subpackages="$pkgname-devel"
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Add_dependency run glibc
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Add_dependency run zlib
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Add_dependency build cmake
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Add_dependency build zlib-devel
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2010-04-25 19:06:21 +02:00
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Add_dependency build readline-devel
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