physfs: update to 2.0.2.

This commit is contained in:
Juan RP 2011-02-20 13:01:42 +01:00
parent b840452971
commit f468f589b7
3 changed files with 2 additions and 16 deletions

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@ -1,11 +0,0 @@
--- archivers/zip.c.orig 2010-03-26 12:41:29.789614960 +0100
+++ archivers/zip.c 2010-03-26 12:42:02.340615428 +0100
@@ -375,7 +375,7 @@ static int ZIP_fileClose(fvoid *opaque)
static PHYSFS_sint64 zip_find_end_of_central_dir(void *in, PHYSFS_sint64 *len)
{
PHYSFS_uint8 buf[256];
- PHYSFS_uint8 extra[4];
+ PHYSFS_uint8 extra[4] = { 0, 0, 0, 0 };
PHYSFS_sint32 i = 0;
PHYSFS_sint64 filelen;
PHYSFS_sint64 filepos;

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@ -5,8 +5,6 @@ long_desc="${long_desc}
This package contains files for development, headers, static libs, etc."
revision=2
Add_dependency run glibc
Add_dependency run readline
Add_dependency run readline-devel

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@ -1,7 +1,6 @@
# Template file for 'physfs'
pkgname=physfs
version=2.0.1
revision=1
version=2.0.2
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
build_style=configure
CFLAGS="-fno-strict-aliasing"
@ -9,7 +8,7 @@ configure_script="cmake"
configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>"
checksum=1ee9891d9d34db4bcf78ae31f321fdb948c12e233ca04c690cae032968dbf45d
checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09
long_desc="
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on