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Update void-packages template / Update xbps-src template (push) Successful in 40s
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Update void-packages template / Update xbps-src template (push) Successful in 40s
Details
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18
config.h
18
config.h
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@ -146,15 +146,15 @@ static const Rule rules[] = {
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RULE(.class = "mpv", .isfloating = 0)
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RULE(.class = "Ferdium", .monitor = 1, .tags = 1 << 0)
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RULE(.class = "Thunderbird", .monitor = 1, .tags = 1 << 1)
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RULE(.class = "sphelp", .scratchkey = 'h', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 40% 80%")
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RULE(.class = "spcalc", .scratchkey = 'c', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 40% 80%")
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RULE(.class = "spterm", .scratchkey = 't', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.class = "spfile", .scratchkey = 'f', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.class = "spdisk", .scratchkey = 'd', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.class = "spproc", .scratchkey = 'p', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.class = "spwiki", .scratchkey = 'w', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.class = "spvolm", .scratchkey = 'v', .isfloating = 1, .floatpos = "100% 100% 900W 600H")
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RULE(.class = "spinet", .scratchkey = 'i', .isfloating = 1, .floatpos = "100% 100% 800W 800H")
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RULE(.class = "sphelp", .scratchkey = 'h', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 50% 90%")
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RULE(.class = "spcalc", .scratchkey = 'c', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 50% 90%")
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RULE(.class = "spterm", .scratchkey = 't', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 90% 90%")
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RULE(.class = "spfile", .scratchkey = 'f', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 90% 90%")
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RULE(.class = "spdisk", .scratchkey = 'd', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 90% 90%")
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RULE(.class = "spproc", .scratchkey = 'p', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 90% 90%")
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RULE(.class = "spwiki", .scratchkey = 'w', .isfloating = 1, .iscentered = 1, .floatpos = "50% 50% 50% 90%")
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RULE(.class = "spvolm", .scratchkey = 'v', .isfloating = 1, .floatpos = "100% 100% 900W 500H")
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RULE(.class = "spinet", .scratchkey = 'i', .isfloating = 1, .floatpos = "100% 100% 900W 900H")
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};
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static const BarRule barrules[] = {
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