commit
189ce4d6ac
2 changed files with 12 additions and 13 deletions
23
config.h
23
config.h
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@ -136,7 +136,7 @@ static const char *layoutmenu_cmd = "xmenulayout";
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// static const char *layoutdmenu = "$HOME/.local/libexec/dwm/dmenulayout"; // TODO: Patch layoutmenu to accept shell commands
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static const char *const autostart[] = {
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"sh", "-c", "pidof -x autorun || exec $HOME/.local/libexec/dwm/autorun", NULL,
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"sh", "-c", "killall -gw autorun; exec $HOME/.local/libexec/dwm/autorun", NULL,
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NULL
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};
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@ -167,15 +167,14 @@ static const Rule rules[] = {
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RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
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RULE(.role = "pop-up", .isfloating = 1)
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RULE(.class = "St", .isfloating = 0)
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RULE(.class = "Ferdium", .monitor = 1, .tags = 1 << 1)
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RULE(.class = "Thunderbird", .monitor = 1, .tags = 1 << 2)
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RULE(.instance = "gcr-prompter", .floatpos = "50% 50% 308W 214H")
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RULE(.instance = "sphelp", .scratchkey = 'h', .isfloating = 1, .floatpos = "50% 50% 40% 80%")
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RULE(.instance = "spcalc", .scratchkey = 'c', .isfloating = 1, .floatpos = "50% 50% 40% 80%")
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RULE(.instance = "spterm", .scratchkey = 't', .isfloating = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spfile", .scratchkey = 'f', .isfloating = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spproc", .scratchkey = 'p', .isfloating = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spwiki", .scratchkey = 'w', .isfloating = 1, .floatpos = "50% 50% 80% 80%")
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RULE(.class = "Ferdium", .monitor = 1, .tags = 1 << 0)
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RULE(.class = "Thunderbird", .monitor = 1, .tags = 1 << 1)
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RULE(.instance = "sphelp", .scratchkey = 'h', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 40% 80%")
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RULE(.instance = "spcalc", .scratchkey = 'c', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 40% 80%")
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RULE(.instance = "spterm", .scratchkey = 't', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spfile", .scratchkey = 'f', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spproc", .scratchkey = 'p', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spwiki", .scratchkey = 'w', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%")
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RULE(.instance = "spvolm", .scratchkey = 'v', .isfloating = 1, .floatpos = "100% 100% 900W 600H")
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RULE(.instance = "spinet", .scratchkey = 'i', .isfloating = 1, .floatpos = "100% 100% 800W 800H")
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};
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@ -349,7 +348,7 @@ static const Key keys[] = {
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{ MODKEY | ShiftMask, XK_j, pushstack, {.i = INC(+1)} },
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{ MODKEY, XK_k, focusstack, {.i = INC(-1)} },
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{ MODKEY | ShiftMask, XK_k, pushstack, {.i = INC(-1)} },
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{ MODKEY, XK_x, togglescratch, {.v = spcalc }},
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// { MODKEY, XK_x, spawn, {.v = (const char *[]){NULL}} },
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// { MODKEY | ShiftMask, XK_x, spawn, {.v = (const char *[]){NULL}} },
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{ MODKEY, XK_b, togglescratch, {.v = spinet} },
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// { MODKEY | ShiftMask, XK_b, spawn, {.v = (const char *[]){NULL}} },
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@ -357,7 +356,7 @@ static const Key keys[] = {
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// { MODKEY | ShiftMask, XK_m, spawn, {.v = (const char *[]){NULL}} },
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{ MODKEY, XK_w, togglescratch, {.v = spwiki} },
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// { MODKEY | ShiftMask, XK_w, spawn, {.v = (const char *[]){NULL}} },
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// { MODKEY, XK_v, spawn, {.v = (const char *[]){NULL}} },
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{ MODKEY, XK_v, togglescratch, {.v = spcalc }},
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// { MODKEY | ShiftMask, XK_v, spawn, {.v = (const char *[]){NULL}} },
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// { MODKEY, XK_z, spawn, {.v = (const char *[]){NULL}} },
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// { MODKEY | ShiftMask, XK_z, spawn, {.v = (const char *[]){NULL}} },
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@ -509,7 +509,7 @@
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* This patch takes precedence over centeredwindowname, alwayscenter and fancybar patches.
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* https://dwm.suckless.org/patches/center/
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*/
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#define CENTER_PATCH 0
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#define CENTER_PATCH 1
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/* A transient window is one that is meant to be short lived and is usually raised by a
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* parent window. Such windows are typically dialog boxes and the like.
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