diff --git a/config.h b/config.h index 3afffe8..70deaed 100644 --- a/config.h +++ b/config.h @@ -136,7 +136,7 @@ static const char *layoutmenu_cmd = "xmenulayout"; // static const char *layoutdmenu = "$HOME/.local/libexec/dwm/dmenulayout"; // TODO: Patch layoutmenu to accept shell commands static const char *const autostart[] = { - "sh", "-c", "pidof -x autorun || exec $HOME/.local/libexec/dwm/autorun", NULL, + "sh", "-c", "killall -gw autorun; exec $HOME/.local/libexec/dwm/autorun", NULL, NULL }; @@ -167,15 +167,14 @@ static const Rule rules[] = { RULE(.wintype = WTYPE "SPLASH", .isfloating = 1) RULE(.role = "pop-up", .isfloating = 1) RULE(.class = "St", .isfloating = 0) - RULE(.class = "Ferdium", .monitor = 1, .tags = 1 << 1) - RULE(.class = "Thunderbird", .monitor = 1, .tags = 1 << 2) - RULE(.instance = "gcr-prompter", .floatpos = "50% 50% 308W 214H") - RULE(.instance = "sphelp", .scratchkey = 'h', .isfloating = 1, .floatpos = "50% 50% 40% 80%") - RULE(.instance = "spcalc", .scratchkey = 'c', .isfloating = 1, .floatpos = "50% 50% 40% 80%") - RULE(.instance = "spterm", .scratchkey = 't', .isfloating = 1, .floatpos = "50% 50% 80% 80%") - RULE(.instance = "spfile", .scratchkey = 'f', .isfloating = 1, .floatpos = "50% 50% 80% 80%") - RULE(.instance = "spproc", .scratchkey = 'p', .isfloating = 1, .floatpos = "50% 50% 80% 80%") - RULE(.instance = "spwiki", .scratchkey = 'w', .isfloating = 1, .floatpos = "50% 50% 80% 80%") + RULE(.class = "Ferdium", .monitor = 1, .tags = 1 << 0) + RULE(.class = "Thunderbird", .monitor = 1, .tags = 1 << 1) + RULE(.instance = "sphelp", .scratchkey = 'h', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 40% 80%") + RULE(.instance = "spcalc", .scratchkey = 'c', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 40% 80%") + RULE(.instance = "spterm", .scratchkey = 't', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%") + RULE(.instance = "spfile", .scratchkey = 'f', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%") + RULE(.instance = "spproc", .scratchkey = 'p', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%") + RULE(.instance = "spwiki", .scratchkey = 'w', .isfloating = 1, .iscentered = true, .floatpos = "50% 50% 80% 80%") RULE(.instance = "spvolm", .scratchkey = 'v', .isfloating = 1, .floatpos = "100% 100% 900W 600H") RULE(.instance = "spinet", .scratchkey = 'i', .isfloating = 1, .floatpos = "100% 100% 800W 800H") }; @@ -349,7 +348,7 @@ static const Key keys[] = { { MODKEY | ShiftMask, XK_j, pushstack, {.i = INC(+1)} }, { MODKEY, XK_k, focusstack, {.i = INC(-1)} }, { MODKEY | ShiftMask, XK_k, pushstack, {.i = INC(-1)} }, - { MODKEY, XK_x, togglescratch, {.v = spcalc }}, + // { MODKEY, XK_x, spawn, {.v = (const char *[]){NULL}} }, // { MODKEY | ShiftMask, XK_x, spawn, {.v = (const char *[]){NULL}} }, { MODKEY, XK_b, togglescratch, {.v = spinet} }, // { MODKEY | ShiftMask, XK_b, spawn, {.v = (const char *[]){NULL}} }, @@ -357,7 +356,7 @@ static const Key keys[] = { // { MODKEY | ShiftMask, XK_m, spawn, {.v = (const char *[]){NULL}} }, { MODKEY, XK_w, togglescratch, {.v = spwiki} }, // { MODKEY | ShiftMask, XK_w, spawn, {.v = (const char *[]){NULL}} }, - // { MODKEY, XK_v, spawn, {.v = (const char *[]){NULL}} }, + { MODKEY, XK_v, togglescratch, {.v = spcalc }}, // { MODKEY | ShiftMask, XK_v, spawn, {.v = (const char *[]){NULL}} }, // { MODKEY, XK_z, spawn, {.v = (const char *[]){NULL}} }, // { MODKEY | ShiftMask, XK_z, spawn, {.v = (const char *[]){NULL}} }, diff --git a/patches.h b/patches.h index d84e7ce..7fddad0 100644 --- a/patches.h +++ b/patches.h @@ -509,7 +509,7 @@ * This patch takes precedence over centeredwindowname, alwayscenter and fancybar patches. * https://dwm.suckless.org/patches/center/ */ -#define CENTER_PATCH 0 +#define CENTER_PATCH 1 /* A transient window is one that is meant to be short lived and is usually raised by a * parent window. Such windows are typically dialog boxes and the like.