142 lines
4.9 KiB
Diff
142 lines
4.9 KiB
Diff
--- build/premake/premake5.lua
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+++ build/premake/premake5.lua
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@@ -85,6 +85,8 @@ else
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arch = "arm"
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elseif string.find(machine, "aarch64") == 1 then
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arch = "aarch64"
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+ elseif string.find(machine, "ppc64") == 1 or string.find(machine, "powerpc64") == 1 then
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+ arch = "ppc64"
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elseif string.find(machine, "e2k") == 1 then
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arch = "e2k"
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else
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@@ -863,6 +865,8 @@ function setup_all_libs ()
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table.insert(source_dirs, "lib/sysdep/arch/arm");
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elseif arch == "aarch64" then
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table.insert(source_dirs, "lib/sysdep/arch/aarch64");
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+ elseif arch == "ppc64" then
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+ table.insert(source_dirs, "lib/sysdep/arch/ppc64");
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elseif arch == "e2k" then
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table.insert(source_dirs, "lib/sysdep/arch/e2k");
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end
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--- /dev/null
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+++ source/lib/sysdep/arch/ppc64/ppc64.cpp
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@@ -0,0 +1,50 @@
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+/* Copyright (C) 2012 Wildfire Games
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+ * Copyright (C) 2018 Raptor Engineering, LLC
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining
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+ * a copy of this software and associated documentation files (the
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+ * "Software"), to deal in the Software without restriction, including
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+ * without limitation the rights to use, copy, modify, merge, publish,
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+ * distribute, sublicense, and/or sell copies of the Software, and to
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+ * permit persons to whom the Software is furnished to do so, subject to
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+ * the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included
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+ * in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+/*
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+ * routines specific to POWER
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+ */
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+
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+#include "precompiled.h"
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+
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+#include "lib/sysdep/cpu.h"
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+
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+intptr_t cpu_AtomicAdd(volatile intptr_t* location, intptr_t increment)
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+{
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+ return __sync_fetch_and_add(location, increment);
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+}
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+
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+bool cpu_CAS(volatile intptr_t* location, intptr_t expected, intptr_t newValue)
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+{
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+ return __sync_bool_compare_and_swap(location, expected, newValue);
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+}
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+
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+bool cpu_CAS64(volatile i64* location, i64 expected, i64 newValue)
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+{
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+ return __sync_bool_compare_and_swap(location, expected, newValue);
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+}
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+
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+const char* cpu_IdentifierString()
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+{
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+ return "IBM POWER"; // TODO
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+}
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--- source/lib/byte_order.h.orig 2021-02-28 16:59:34.041933978 +0100
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+++ source/lib/byte_order.h 2021-02-28 16:59:59.311582587 +0100
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@@ -33,7 +33,7 @@
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#ifndef BYTE_ORDER
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# define LITTLE_ENDIAN 0x4321
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# define BIG_ENDIAN 0x1234
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-# if ARCH_IA32 || ARCH_IA64 || ARCH_AMD64 || ARCH_ALPHA || ARCH_ARM || ARCH_AARCH64 || ARCH_MIPS || ARCH_E2K || defined(__LITTLE_ENDIAN__)
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+# if ARCH_IA32 || ARCH_IA64 || ARCH_AMD64 || ARCH_ALPHA || ARCH_ARM || ARCH_AARCH64 || ARCH_MIPS || ARCH_E2K || ARCH_PPC64 || defined(__LITTLE_ENDIAN__)
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# define BYTE_ORDER LITTLE_ENDIAN
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# else
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# define BYTE_ORDER BIG_ENDIAN
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--- source/ps/GameSetup/HWDetect.cpp.orig 2021-02-28 18:09:30.331118437 +0100
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+++ source/ps/GameSetup/HWDetect.cpp 2021-02-28 18:09:52.209822367 +0100
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@@ -124,6 +124,7 @@
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scriptInterface.SetProperty(settings, "arch_arm", ARCH_ARM);
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scriptInterface.SetProperty(settings, "arch_aarch64", ARCH_AARCH64);
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scriptInterface.SetProperty(settings, "arch_e2k", ARCH_E2K);
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+ scriptInterface.SetProperty(settings, "arch_ppc64", ARCH_PPC64);
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#ifdef NDEBUG
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scriptInterface.SetProperty(settings, "build_debug", 0);
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--- source/lib/sysdep/arch.h.orig 2021-02-28 18:45:28.761727174 +0100
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+++ source/lib/sysdep/arch.h 2021-02-28 18:46:03.270251202 +0100
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@@ -76,9 +76,15 @@
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#else
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# define ARCH_E2K 0
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#endif
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+// .. PowerPC64 (PPC64)
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+#if defined(__PPC64__)
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+# define ARCH_PPC64 1
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+#else
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+# define ARCH_PPC64 0
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+#endif
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// ensure exactly one architecture has been detected
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-#if (ARCH_IA32+ARCH_IA64+ARCH_AMD64+ARCH_ALPHA+ARCH_ARM+ARCH_AARCH64+ARCH_MIPS+ARCH_E2K) != 1
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+#if (ARCH_IA32+ARCH_IA64+ARCH_AMD64+ARCH_ALPHA+ARCH_ARM+ARCH_AARCH64+ARCH_MIPS+ARCH_E2K+ARCH_PPC64) != 1
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# error "architecture not correctly detected (either none or multiple ARCH_* defined)"
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#endif
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--- libraries/source/nvtt/src/src/nvmath/SimdVector_VE.h
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+++ libraries/source/nvtt/src/src/nvmath/SimdVector_VE.h
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@@ -27,10 +27,7 @@
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#ifndef NV_SIMD_VECTOR_VE_H
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#define NV_SIMD_VECTOR_VE_H
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-#ifndef __APPLE_ALTIVEC__
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#include <altivec.h>
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-#undef bool
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-#endif
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namespace nv {
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diff --git a/source/nvtt/src/src/nvtt/squish/simd_ve.h b/source/nvtt/src/src/nvtt/squish/simd_ve.h
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index 5a11858..e256c54 100644
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--- libraries/source/nvtt/src/src/nvtt/squish/simd_ve.h
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+++ libraries/source/nvtt/src/src/nvtt/squish/simd_ve.h
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@@ -27,10 +27,7 @@
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#ifndef SQUISH_SIMD_VE_H
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#define SQUISH_SIMD_VE_H
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-#ifndef __APPLE_ALTIVEC__
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#include <altivec.h>
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-#undef bool
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-#endif
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namespace nvsquish {
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