58 lines
2.3 KiB
Plaintext
58 lines
2.3 KiB
Plaintext
Steam on i686 should work without needing to install any extra packages.
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Steam on x86_64 requires support for OpenGL/Vulkan in 32bits mode,
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the 32bit packages are available in the multilib repository.
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# xbps-install -S void-repo-multilib{,-nonfree}
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# xbps-install -S
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Generic (for all systems):
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- libgcc-32bit libstdc++-32bit libdrm-32bit libglvnd-32bit
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For users of the open source drivers:
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- mesa-dri-32bit
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For users of the proprietary NVIDIA driver, install the appropriate 32-bit
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libraries for the version of nvidia you have installed:
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- nvidia-libs-32bit (for the latest nvidia package)
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- nvidia470-libs-32bit (for the latest previous package)
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- nvidia390-libs-32bit (for the legacy previous package)
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For mesa users this would result in:
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# xbps-install -S libgcc-32bit libstdc++-32bit libdrm-32bit libglvnd-32bit mesa-dri-32bit
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The dbus service must be enabled, and the mono package will need to be
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installed for some games to function.
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If games are running slowly or not at all, or there are issues with network
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streaming, verify that your user belongs to the video group.
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If your audio is not working, try installing pulseaudio,
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alsa-plugins-pulseaudio, and their "<package>-32bit" equivalents.
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If you are using SteamPlay/Proton and the game crashes or hangs with error
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messages that include "eventfd: Too many open files", this means the number of
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open file descriptors per process is too low for proper Proton functionality.
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In this case, consult limits.conf(5) and set a higher nofile limit for your
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user. For more information, see the upstream documentation in the README.esync
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file from https://github.com/ValveSoftware/wine.
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If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
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be using an incompatible libstdc++ library. You can verify this by running the
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following command:
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$ LIBGL_DEBUG=verbose steam
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If that is the issue, removing the supplied libstdc++ from
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~/.local/share/steam will fix it. Note that this is a temporary solution, as
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this file will be restored every time the Steam client is updated. For a more
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reliable solution, you can try overriding problematic libraries with
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LD_PRELOAD:
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$ LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so.1' steam
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For convenience, you can put this in a script or an alias.
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