void-packages/srcpkgs/physfs/template

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# Template file for 'physfs'
pkgname=physfs
version=2.0.0
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
build_style=configure
CFLAGS="-fno-strict-aliasing"
configure_script="cmake"
configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>"
checksum=cbdfaf484d26c2c5d5673aabf8a3f1e0afdcbbd0a99865ba226e9368f3c5501c
long_desc="
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on
the physical filesystem. No file writing done through the PhysicsFS API can
leave that write directory, for security."
subpackages="$pkgname-devel"
Add_dependency run glibc
Add_dependency run zlib
Add_dependency build cmake
Add_dependency build zlib-devel