42 lines
1.3 KiB
Diff
42 lines
1.3 KiB
Diff
lower optimization for dispatch code when using C
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there appears to be some bug in the code which causes crashes
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with threaded opengl setups; this manifests at least on ppc64(le)
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with musl, using either tsd or tls. I haven't been able to track
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it down yet, but this workaround at least makes it stop happening.
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--- a/src/GLdispatch/vnd-glapi/meson.build
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+++ b/src/GLdispatch/vnd-glapi/meson.build
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@@ -35,8 +35,10 @@ else
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endif
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_entry_files = []
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+_extra_cflags = []
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if gl_dispatch_type == 'pure_c'
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_entry_files += 'entry_pure_c.c'
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+ _extra_cflags += '-O0'
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else
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_entry_files += 'entry_common.c'
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if gl_dispatch_type != 'armv7_tsd'
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@@ -73,7 +77,7 @@ libglapi = static_library(
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glapi_mapi_tmp_h,
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_entry_files,
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],
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- c_args : ['-DMAPI_ABI_HEADER="@0@"'.format(glapi_mapi_tmp_h.full_path())],
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+ c_args : ['-DMAPI_ABI_HEADER="@0@"'.format(glapi_mapi_tmp_h.full_path())] + _extra_cflags,
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include_directories : inc_include,
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dependencies : idep_utils_misc,
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gnu_symbol_visibility : 'hidden',
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@@ -89,7 +93,7 @@ foreach g : ['gl', 'opengl', 'glesv1', 'glesv2']
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c_args : [
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'-DSTATIC_DISPATCH_ONLY',
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'-DMAPI_ABI_HEADER="@0@"'.format(header.full_path()),
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- ],
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+ ] + _extra_cflags,
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include_directories : [inc_include, inc_util],
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gnu_symbol_visibility : 'hidden',
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)
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--
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2.31.1
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