void-packages/srcpkgs/webkit2gtk/patches/x86-no-sse2.patch

30 lines
1.2 KiB
Diff

--- a/Source/cmake/WebKitCompilerFlags.cmake
+++ b/Source/cmake/WebKitCompilerFlags.cmake
@@ -162,15 +162,6 @@ if (COMPILER_IS_GCC_OR_CLANG)
WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-Wno-expansion-to-defined)
endif ()
- # Force SSE2 fp on x86 builds.
- if (WTF_CPU_X86 AND NOT CMAKE_CROSSCOMPILING)
- WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse2 -mfpmath=sse)
- include(DetectSSE2)
- if (NOT SSE2_SUPPORT_FOUND)
- message(FATAL_ERROR "SSE2 support is required to compile WebKit")
- endif ()
- endif ()
-
# Makes builds faster. The GCC manual warns about the possibility that the assembler being
# used may not support input from a pipe, but in practice the toolchains we support all do.
WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-pipe)
--- a/Source/ThirdParty/ANGLE/src/common/platform.h
+++ b/Source/ThirdParty/ANGLE/src/common/platform.h
@@ -102,7 +102,7 @@
#if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64)
# include <intrin.h>
# define ANGLE_USE_SSE
-#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
+#elif defined(__GNUC__) && defined(__x86_64__)
# include <x86intrin.h>
# define ANGLE_USE_SSE
#endif