84 lines
3.4 KiB
Diff
84 lines
3.4 KiB
Diff
The AltiVec header typically defines the keywords "vector" and "bool" that
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can be used within vector code, however this is not really compatible with
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C++, so these tend to be undef'd in a C++ environment.
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This is what happens here, at least in our specific environment, so use the
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prefixed gcc/clang versions, which are available builtin, so the compilation
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does not fail.
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--- core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4f.h
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+++ core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4f.h
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@@ -109,7 +109,7 @@
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class simd4f
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{
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typedef union {
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- vector float v;
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+ __vector float v;
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float x[4];
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} v4f;
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@@ -118,7 +118,7 @@
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public:
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inline simd4f() : x{0,0,0,0} {}
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inline simd4f(const simd4f& v) : x(v.x) { }
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- inline simd4f(const vector float& v) : x{v} { }
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+ inline simd4f(const __vector float& v) : x{v} { }
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inline simd4f(const simd4i& v) {
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x.x[0]=v[0]; x.x[1]=v[1]; x.x[2]=v[2]; x.x[3]=v[3];
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@@ -132,7 +132,7 @@
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inline simd4f& operator=(const simd4f& v) { x = v.x; return *this; }
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inline simd4f& operator=(const float& v) { *this = simd4f(v); return *this; }
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- inline vector float operator() () const { return x.v; }
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+ inline __vector float operator() () const { return x.v; }
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inline float operator[](unsigned int idx) const { return x.x[idx]; }
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inline void load_aligned(const float* ptr) { x.v = vec_ld(0, ptr); }
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--- core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4i.h
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+++ core/libs/facesengine/recognition/dlib-dnn/dnnface/dnn_base/simd4i.h
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@@ -73,8 +73,8 @@
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class simd4i
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{
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typedef union {
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- vector signed int v;
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- vector bool int b;
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+ __vector signed int v;
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+ __vector __bool int b;
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signed int x[4];
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} v4i;
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@@ -83,8 +83,8 @@
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public:
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inline simd4i() : x{0,0,0,0} { }
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inline simd4i(const simd4i& v) : x(v.x) { }
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- inline simd4i(const vector int& v) : x{v} { }
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- inline simd4i(const vector bool int& b) { x.b=b; }
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+ inline simd4i(const __vector int& v) : x{v} { }
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+ inline simd4i(const __vector __bool int& b) { x.b=b; }
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inline simd4i(int32 f) : x{f,f,f,f} { }
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inline simd4i(int32 r0, int32 r1, int32 r2, int32 r3)
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@@ -93,10 +93,10 @@
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inline simd4i& operator=(const simd4i& v) { x = v.x; return *this; }
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inline simd4i& operator=(const int32& v) { *this = simd4i(v); return *this; }
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- inline vector signed int operator() () const { return x.v; }
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+ inline __vector signed int operator() () const { return x.v; }
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inline int32 operator[](unsigned int idx) const { return x.x[idx]; }
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- inline vector bool int to_bool() const { return x.b; }
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+ inline __vector __bool int to_bool() const { return x.b; }
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// intrinsics now seem to use xxpermdi automatically now
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inline void load_aligned(const int32* ptr) { x.v = vec_ld(0, ptr); }
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@@ -230,7 +230,7 @@
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_lhs[2]*_rhs[2],
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_lhs[3]*_rhs[3]);
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#elif defined(DLIB_HAVE_VSX)
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- vector int a = lhs(), b = rhs();
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+ __vector int a = lhs(), b = rhs();
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asm("vmuluwm %0, %0, %1\n\t" : "+&v" (a) : "v" (b) );
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return simd4i(a);
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#else
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