# Template file for 'mame' pkgname=sdlmame _distver=0161 _patchver=0 version=${_distver}u${_patchver} revision=2 wrksrc="mame-${_distver}s" homepage="http://mamedev.org" distfiles="${homepage}/downloader.php?file=releases/mame${_distver}s.zip" short_desc="The Multiple Arcade Machine Emulator" maintainer="Juan RP " license="mame" checksum=c0ba4c8e6ea7a491cbf7b317221d03c916dee53ca3cde4ff26adbc478a395a0f hostmakedepends="unzip perl pkg-config python automoc4" makedepends="SDL2_ttf-devel fontconfig-devel libXinerama-devel qt-devel alsa-lib-devel lua-devel" depends="liberation-fonts-ttf" repository="nonfree" nocross=yes do_extract() { # mame source code is double-zipped to save space. cd ${wrksrc} unzip -q ${XBPS_SRCDISTDIR}/${pkgname}-${version}/$(basename $distfiles) unzip -q mame.zip rm -f mame.zip find . -type f -not -name \*.png -print0 | xargs -0 perl -pi -e 's/\r\n?/\n/g' # Download and apply released patches. for p in $(seq -w 1 ${_patchver}); do _patch=${_distver}u${p} msg_normal "Fetching patch: ${_patch} ...\n" ${XBPS_FETCH_CMD} ${homepage}/updates/${_patch}_diff.zip msg_normal "Applying patch: ${_patch} ...\n" unzip -q ${_patch}_diff.zip patch -p0 -E -i ${_patch}.diff rm -f ${_patch}_diff done } do_build() { # REGENIE=1 rebuild genie binary and dependencies # TOOLS=1 replaces target tools make REGENIE=1 NOWERROR=1 TOOLS=1 ${makejobs} } do_install() { # Install the sdlmame script vbin ${FILESDIR}/${pkgname}.sh ${pkgname} # Install the applications and the UI font in /usr/share if [ -r mame64 ]; then vinstall mame64 755 usr/share/${pkgname} ${pkgname} else vinstall mame 755 usr/share/${pkgname} ${pkgname} fi for f in chdman jedutil regrep romcmp testkeys src2html srcclean \ ldverify ldresample unidasm; do vinstall ${f} 755 usr/share/${pkgname} if [ -f src/osd/sdl/man/${f}.1 ]; then vman src/osd/sdl/man/${f}.1 fi done vman src/osd/sdl/man/mame.6 # Install the extra bits install -d ${DESTDIR}/usr/share/${pkgname}/{artwork,ctrlr,keymaps,shader} install -m644 src/osd/modules/opengl/shader/glsl*.*h \ ${DESTDIR}/usr/share/${pkgname}/shader install -m644 artwork/* ${DESTDIR}/usr/share/${pkgname}/artwork install -m644 src/osd/sdl/keymaps/* \ ${DESTDIR}/usr/share/${pkgname}/keymaps # Include the license vlicense docs/license.txt LICENSE } sdlmess_package() { depends="sdlmame-${version}_${revision}" short_desc+=" - Multi Emulator Super System (MESS)" pkg_install() { make TARGET=mess NOWERROR=1 TOOLS=1 ${makejobs} # Install the application vmkdir usr/share/${pkgname} if [ -r mess64 ]; then vinstall mess64 755 usr/share/${pkgname} ${pkgname} else vinstall mess 755 usr/share/${pkgname} ${pkgname} fi # Install MESS specific tools and man pages for f in castool floptool imgtool; do vinstall $f 755 usr/share/${pkgname} vman src/osd/sdl/man/$f.1 done vman src/osd/sdl/man/mess.6 # Install the sdlmess script vbin ${FILESDIR}/${pkgname}.sh ${pkgname} } }