# Template file for 'libopenal' pkgname=libopenal version=1.13 build_style=cmake homepage="http://connect.creativelabs.com/openal/default.aspx" distfiles="http://kcat.strangesoft.net/openal-releases/openal-soft-$version.tar.bz2" revision=2 short_desc="A cross-platform 3D audio library" maintainer="davehome " license="LGPL-2.1" checksum=dc735b8b2ab21f6ec54b4262f150a7e0527ae42aa975a1965b9342df1520443c long_desc=" OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener." subpackages="$pkgname-devel" wrksrc=openal-soft-$version Add_dependency build pkg-config Add_dependency build cmake Add_dependency build alsa-lib-devel Add_dependency build pulseaudio-devel Add_dependency build SDL-devel