# Template file for 'libopenal' pkgname=libopenal version=1.15 build_style=cmake wrksrc="openal-soft-${version}" revision=1 subpackages="${pkgname}-devel" short_desc="A cross-platform 3D audio library" maintainer="davehome " license="LGPL-2.1" homepage="http://connect.creativelabs.com/openal/default.aspx" distfiles="http://kcat.strangesoft.net/openal-releases/openal-soft-${version}.tar.bz2" checksum=bf58ecaf178339e86db00403b6d5c6408c9a3dfd3a077b43ac5432c52b63702d long_desc=" OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener." # dlopen(3)d dependencies depends="alsa-lib libpulseaudio SDL" makedepends="pkg-config cmake alsa-lib-devel pulseaudio-devel SDL-devel ffmpeg-devel"