New package: SDL_sound-1.0.3.

This commit is contained in:
Juan RP 2012-09-18 14:57:35 +02:00
parent 76e35186e7
commit fab2a4bfcf
5 changed files with 48 additions and 0 deletions

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@ -981,3 +981,5 @@ libxar.so.1 xar-1.5.2_1
libqpdf.so.8 libqpdf-3.0.1_1
libpolkit-qt-core-1.so.1 polkit-qt-0.103.0_1
libpolkit-qt-agent-1.so.1 polkit-qt-0.103.0_1
libmikmod.so.2 libmikmod-3.1.12_1
libSDL_sound-1.0.so.1 SDL_sound-1.0.3_1

1
srcpkgs/SDL_sound-devel Symbolic link
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SDL_sound

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# Template file for 'SDL_sound-devel'.
#
noarch=yes
depends="SDL_sound>=${version}"
short_desc="${short_desc} -- development files"
long_desc="${long_desc}
This package contains files for development, headers, static libs, etc."
do_install() {
vmove usr/include usr
}

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libSDL-1.2.so.0
libpthread.so.0
libmikmod.so.2
libvorbis.so.0
libvorbisfile.so.3
libFLAC.so.8
libogg.so.0
libspeex.so.1
libc.so.6

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# Template file for 'SDL_sound'
pkgname="SDL_sound"
version="1.0.3"
revision="1"
build_style="gnu-configure"
configure_args="--disable-static"
makedepends="pkg-config SDL-devel libmikmod-devel libvorbis-devel libflac-devel speex-devel smpeg-devel"
subpackages="${pkgname}-devel"
short_desc="A library to decode several popular sound file formats, such as .WAV and .MP3"
maintainer="Juan RP <xtraeme@gmail.com>"
homepage="http://icculus.org/SDL_sound/"
license="LGPL-2.1"
distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz"
checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df"
long_desc="
SDL_sound is a library that handles the decoding of several popular sound
file formats, such as .WAV and .MP3. It is meant to make the programmer's
sound playback tasks simpler. The programmer gives SDL_sound a filename, or
feeds it data directly from one of many sources, and then reads the decoded
waveform data back at her leisure. If resource constraints are a concern,
SDL_sound can process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format, and
channel conversion on-the-fly and behind-the-scenes, if the programmer desires."