pioneer: update to 20190203.
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pioneer
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[Desktop Entry]
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Name=Pioneer
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Comment=Space adventure game set in our galaxy at the turn of the 31st century.
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Path=/usr/share/pioneer/
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Exec=pioneer
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Icon=pioneer
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Terminal=false
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Type=Application
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Categories=Game;StrategyGame;
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@ -1,258 +0,0 @@
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From 1fdea8fe6fd1caf7b37de3e0ad423121b73672e4 Mon Sep 17 00:00:00 2001
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From: Andrew Copland <fluffyfreak@users.noreply.github.com>
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Date: Wed, 26 Dec 2018 21:58:54 +0000
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Subject: [PATCH] Queue requests in response to UI events, never process them
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immediately.
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---
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src/LuaEngine.cpp | 4 +--
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src/Pi.cpp | 57 +++++++++++++++++++++++++++++--------------
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src/Pi.h | 15 +++++++++---
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src/galaxy/Galaxy.cpp | 6 ++---
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src/main.cpp | 1 -
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5 files changed, 54 insertions(+), 29 deletions(-)
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diff --git src/LuaEngine.cpp src/LuaEngine.cpp
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index ebfe2b5eb1..858dcbf75f 100644
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--- src/LuaEngine.cpp
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+++ src/LuaEngine.cpp
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@@ -152,9 +152,7 @@ static int l_engine_attr_version(lua_State *l)
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*/
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static int l_engine_quit(lua_State *l)
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{
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- if (Pi::game)
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- Pi::EndGame();
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- Pi::Quit();
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+ Pi::RequestQuit();
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return 0;
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}
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diff --git src/Pi.cpp src/Pi.cpp
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index db4b6721b4..4066e44e7b 100644
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--- src/Pi.cpp
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+++ src/Pi.cpp
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@@ -152,7 +152,7 @@ Graphics::RenderTarget *Pi::renderTarget;
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RefCountedPtr<Graphics::Texture> Pi::renderTexture;
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std::unique_ptr<Graphics::Drawables::TexturedQuad> Pi::renderQuad;
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Graphics::RenderState *Pi::quadRenderState = nullptr;
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-bool Pi::bRequestEndGame = false;
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+std::vector<Pi::InternalRequests> Pi::internalRequests;
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bool Pi::isRecordingVideo = false;
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FILE *Pi::ffmpegFile = nullptr;
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@@ -774,6 +774,9 @@ bool Pi::IsConsoleActive()
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void Pi::Quit()
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{
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+ if (Pi::game) { // always end the game if there is one before quitting
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+ Pi::EndGame();
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+ }
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if (Pi::ffmpegFile != nullptr) {
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_pclose(Pi::ffmpegFile);
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}
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@@ -837,9 +840,7 @@ void Pi::HandleKeyDown(SDL_Keysym *key)
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if (CTRL) {
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switch (key->sym) {
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case SDLK_q: // Quit
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- if (Pi::game)
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- Pi::EndGame();
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- Pi::Quit();
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+ Pi::RequestQuit();
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break;
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case SDLK_PRINTSCREEN: // print
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case SDLK_KP_MULTIPLY: // screen
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@@ -1039,9 +1040,7 @@ void Pi::HandleEvents()
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Pi::input.mouseMotion[0] = Pi::input.mouseMotion[1] = 0;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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- if (Pi::game)
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- Pi::EndGame();
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- Pi::Quit();
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+ Pi::RequestQuit();
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}
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Pi::pigui->ProcessEvent(&event);
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@@ -1095,6 +1094,26 @@ void Pi::HandleEvents()
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}
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}
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+void Pi::HandleRequests()
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+{
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+ for (auto request : internalRequests)
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+ {
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+ switch (request)
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+ {
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+ case END_GAME:
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+ EndGame();
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+ break;
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+ case QUIT_GAME:
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+ Quit();
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+ break;
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+ default:
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+ Output("Pi::HandleRequests, unhandled request type processed.\n");
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+ break;
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+ }
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+ }
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+ internalRequests.clear();
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+}
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+
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void Pi::TombStoneLoop()
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{
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std::unique_ptr<Tombstone> tombstone(new Tombstone(Pi::renderer, Graphics::GetScreenWidth(), Graphics::GetScreenHeight()));
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@@ -1115,6 +1134,8 @@ void Pi::TombStoneLoop()
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Pi::DrawRenderTarget();
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Pi::renderer->SwapBuffers();
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+ Pi::HandleRequests();
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+
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Pi::frameTime = 0.001f * (SDL_GetTicks() - last_time);
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_time += Pi::frameTime;
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last_time = SDL_GetTicks();
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@@ -1162,8 +1183,6 @@ void Pi::StartGame()
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void Pi::Start(const SystemPath &startPath)
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{
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- Pi::bRequestEndGame = false;
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-
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Pi::intro = new Intro(Pi::renderer, Graphics::GetScreenWidth(), Graphics::GetScreenHeight());
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if (startPath != SystemPath(0, 0, 0, 0, 0)) {
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Pi::game = new Game(startPath, 0.0);
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@@ -1179,7 +1198,7 @@ void Pi::Start(const SystemPath &startPath)
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT)
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- Pi::Quit();
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+ Pi::RequestQuit();
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else {
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Pi::pigui->ProcessEvent(&event);
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@@ -1260,6 +1279,8 @@ void Pi::Start(const SystemPath &startPath)
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_time += Pi::frameTime;
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last_time = SDL_GetTicks();
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+ Pi::HandleRequests();
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+
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#ifdef ENABLE_SERVER_AGENT
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Pi::serverAgent->ProcessResponses();
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#endif
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@@ -1276,14 +1297,16 @@ void Pi::Start(const SystemPath &startPath)
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// request that the game is ended as soon as safely possible
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void Pi::RequestEndGame()
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{
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- Pi::bRequestEndGame = true;
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+ internalRequests.push_back(END_GAME);
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}
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-void Pi::EndGame()
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+void Pi::RequestQuit()
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{
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- // always reset this, otherwise we can never play again
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- Pi::bRequestEndGame = false;
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+ internalRequests.push_back(QUIT_GAME);
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+}
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+void Pi::EndGame()
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+{
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Pi::SetMouseGrab(false);
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Pi::musicPlayer.Stop();
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@@ -1423,10 +1446,6 @@ void Pi::MainLoop()
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Pi::luaConsole->HandleTCPDebugConnections();
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#endif
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- if (Pi::bRequestEndGame) {
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- Pi::EndGame();
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- }
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-
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Pi::renderer->EndFrame();
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Pi::renderer->ClearDepthBuffer();
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@@ -1510,6 +1529,8 @@ void Pi::MainLoop()
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asyncJobQueue->FinishJobs();
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syncJobQueue->FinishJobs();
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+ HandleRequests();
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+
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#if WITH_DEVKEYS
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if (Pi::showDebugInfo && SDL_GetTicks() - last_stats > 1000) {
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size_t lua_mem = Lua::manager->GetMemoryUsage();
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diff --git src/Pi.h src/Pi.h
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index e7dfa78877..8924536e4e 100644
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--- src/Pi.h
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+++ src/Pi.h
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@@ -65,10 +65,10 @@ class Pi {
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static void RequestEndGame(); // request that the game is ended as soon as safely possible
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static void EndGame();
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static void Start(const SystemPath &startPath);
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+ static void RequestQuit();
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static void MainLoop();
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static void TombStoneLoop();
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static void OnChangeDetailLevel();
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- static void Quit() __attribute((noreturn));
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static float GetFrameTime() { return frameTime; }
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static float GetGameTickAlpha() { return gameTickAlpha; }
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@@ -160,10 +160,20 @@ class Pi {
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static bool DrawGUI;
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private:
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+ // msgs/requests that can be posted which the game processes at the end of a game loop in HandleRequests
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+ enum InternalRequests
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+ {
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+ END_GAME = 0,
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+ QUIT_GAME,
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+ };
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+ static void Quit() __attribute((noreturn));
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static void HandleKeyDown(SDL_Keysym *key);
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static void HandleEvents();
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- // Handler for ESC key press
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+ static void HandleRequests();
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static void HandleEscKey();
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+
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+ // private members
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+ static std::vector<InternalRequests> internalRequests;
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static const Uint32 SYNC_JOBS_PER_LOOP = 1;
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static std::unique_ptr<AsyncJobQueue> asyncJobQueue;
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static std::unique_ptr<SyncJobQueue> syncJobQueue;
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@@ -193,7 +203,6 @@ class Pi {
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static Graphics::RenderState *quadRenderState;
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static bool doingMouseGrab;
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- static bool bRequestEndGame;
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static bool isRecordingVideo;
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static FILE *ffmpegFile;
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diff --git src/galaxy/Galaxy.cpp src/galaxy/Galaxy.cpp
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index d19d615f3b..312fec6ded 100644
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--- src/galaxy/Galaxy.cpp
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+++ src/galaxy/Galaxy.cpp
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@@ -113,15 +113,13 @@ DensityMapGalaxy::DensityMapGalaxy(RefCountedPtr<GalaxyGenerator> galaxyGenerato
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{
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RefCountedPtr<FileSystem::FileData> filedata = FileSystem::gameDataFiles.ReadFile(mapfile);
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if (!filedata) {
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- Output("Galaxy: couldn't load '%s'\n", mapfile.c_str());
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- Pi::Quit();
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+ Error("Galaxy: couldn't load '%s'\n", mapfile.c_str());
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}
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SDL_RWops *datastream = SDL_RWFromConstMem(filedata->GetData(), filedata->GetSize());
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SDL_Surface *galaxyImg = SDL_LoadBMP_RW(datastream, 1);
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if (!galaxyImg) {
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- Output("Galaxy: couldn't load: %s (%s)\n", mapfile.c_str(), SDL_GetError());
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- Pi::Quit();
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+ Error("Galaxy: couldn't load: %s (%s)\n", mapfile.c_str(), SDL_GetError());
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}
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// now that we have our raw image loaded
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diff --git src/main.cpp src/main.cpp
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index 864ae2a737..f59ca02336 100644
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--- src/main.cpp
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+++ src/main.cpp
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@@ -197,7 +197,6 @@ int main(int argc, char** argv)
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if (filename != "-" && fclose(file) != 0) {
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Output("pioneer: writing to \"%s\" failed: %s\n", filename.c_str(), strerror(errno));
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}
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- Pi::Quit();
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}
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break;
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}
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@ -0,0 +1,22 @@
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--- CMakeLists.txt 2019-02-03 11:56:16.000000000 +0100
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+++ - 2019-02-03 19:12:47.221852468 +0100
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@@ -241,11 +241,19 @@
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# Optimize the models after the modelcompiler is built.
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# This really shouldn't be done inside the source tree...
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+if(CMAKE_CROSSCOMPILING)
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+add_custom_command(TARGET modelcompiler POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E env SDL_VIDEODRIVER=dummy modelcompiler -b inplace
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+ WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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+ COMMENT "Optimizing models" VERBATIM
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+)
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+else()
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add_custom_command(TARGET modelcompiler POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E env SDL_VIDEODRIVER=dummy $<TARGET_FILE:modelcompiler> -b inplace
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Optimizing models" VERBATIM
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)
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+endif()
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install(TARGETS ${PROJECT_NAME} modelcompiler savegamedump
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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@ -1,5 +1,5 @@
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--- src/posix/OSPosix.cpp.orig 2017-08-19 20:00:23.645790781 +0200
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+++ src/posix/OSPosix.cpp 2017-08-19 20:00:44.153855997 +0200
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--- src/posix/OSPosix.cpp 2019-02-03 11:56:16.000000000 +0100
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+++ - 2019-02-03 17:32:45.957535773 +0100
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@@ -48,7 +48,7 @@
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void EnableFPE()
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@ -1,35 +1,30 @@
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# Template file for 'pioneer'
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pkgname=pioneer
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version=20181223
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version=20190203
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revision=1
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build_style=gnu-configure
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build_style=cmake
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configure_args="-DPIONEER_DATA_DIR=/usr/share/pioneer
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-DUSE_SYSTEM_LIBLUA=ON -DUSE_SYSTEM_LIBGLEW=ON"
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hostmakedepends="automake pkg-config"
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makedepends="freetype-devel libassimp-devel libsigc++-devel
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libvorbis-devel SDL2_image-devel"
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libvorbis-devel SDL2_image-devel glew-devel lua52-devel"
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depends="pioneer-data>=${version}_${revision}"
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short_desc="Space adventure game set in our galaxy at the turn of the 31st century"
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maintainer="John <johnz@posteo.net>"
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license="GPL-3.0-or-later"
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homepage="https://pioneerspacesim.net"
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distfiles="https://github.com/pioneerspacesim/pioneer/archive/${version}.tar.gz"
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checksum=e40cb6a33e519c78c0747638e0503ba7b5a4aadf73a04e33ee5246210b549540
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checksum=e526f1659ae321f45b997c0245acecbf9c4cf2122b025ab8db1090f1b9804f5e
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pre_configure() {
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export PIONEER_DATA_DIR=/usr/share/pioneer
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./bootstrap
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}
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post_install() {
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vinstall ${FILESDIR}/pioneer.desktop 644 usr/share/applications
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for icon in application-icon/pngs/*
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do
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if [[ $icon =~ pioneer-([0-9]+x[0-9]+).png ]]; then
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vinstall $icon 644 usr/share/icons/hicolor/${BASH_REMATCH[1]}/apps pioneer.png
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if [ "$CROSS_BUILD" ]; then
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hostmakedepends+=" pioneer-modelcompiler"
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fi
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done
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vinstall application-icon/badge-enlarged-text.svg 644 usr/share/icons/hicolor/scalable/apps pioneer.svg
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pioneer-modelcompiler_package() {
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short_desc+=" -modelcompiler"
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pkg_install() {
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vmove usr/bin/modelcompiler
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}
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}
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pioneer-data_package() {
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