godot: use glslang package
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From 4323f8cd47121df428b0394c6ba2a8da1f93a396 Mon Sep 17 00:00:00 2001
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From: Sertonix <sertonix@posteo.net>
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Date: Sat, 22 Jun 2024 17:14:11 +0000
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Subject: [PATCH] Fix missing lib with builtin_glslang=false
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The `GetDefaultResource` function is in separate library file.
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---
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platform/linuxbsd/detect.py | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
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index 303a88ab2611..0e24370d8a38 100644
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--- a/platform/linuxbsd/detect.py
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+++ b/platform/linuxbsd/detect.py
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@@ -480,7 +480,7 @@ def configure(env: "SConsEnvironment"):
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env.ParseConfig("pkg-config vulkan --cflags --libs")
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if not env["builtin_glslang"]:
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# No pkgconfig file so far, hardcode expected lib name.
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- env.Append(LIBS=["glslang", "SPIRV"])
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+ env.Append(LIBS=["glslang", "SPIRV", "glslang-default-resource-limits"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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@ -1,11 +1,11 @@
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# Template file for 'godot'
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pkgname=godot
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version=4.3
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revision=6
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revision=7
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archs="x86_64* i686* aarch64* armv7* ppc64*"
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build_style=scons
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make_build_args="platform=linuxbsd target=editor progress=no production=yes
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lto=auto builtin_brotli=false builtin_enet=false
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lto=auto builtin_brotli=false builtin_enet=false builtin_glslang=false
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builtin_freetype=false builtin_graphite=false builtin_harfbuzz=false
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builtin_icu4c=false builtin_libogg=false builtin_libpng=false
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builtin_libtheora=false builtin_libvorbis=false builtin_libwebp=false
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@ -17,7 +17,7 @@ makedepends="alsa-lib-devel freetype-devel mesa glu-devel libXcursor-devel
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libXi-devel libXinerama-devel libXrender-devel libXrandr-devel libX11-devel
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libpng-devel libwebp-devel libogg-devel libtheora-devel libvorbis-devel
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libenet-devel zlib-devel mbedtls2-devel miniupnpc-devel pcre2-devel
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pulseaudio-devel graphite-devel harfbuzz-devel libzstd-devel
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pulseaudio-devel graphite-devel harfbuzz-devel libzstd-devel glslang-devel
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speech-dispatcher-devel brotli-devel icu-devel wayland-devel"
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depends="speech-dispatcher"
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short_desc="Multiplatform 2D and 3D engine"
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