New package: freedroidRPG-0.16
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freedroidRPG
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# Template file for 'freedroidRPG'
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pkgname=freedroidRPG
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version=0.16
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revision=1
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_rcver=rc2
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wrksrc=${pkgname,,}-${version}${_rcver}
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build_style=gnu-configure
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hostmakedepends="pkg-config python"
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makedepends="SDL_gfx-devel SDL_image-devel SDL_mixer-devel
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libjpeg-turbo-devel libvorbis-devel lua-devel libpng-devel"
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depends="${pkgname}-data>=${version}_${revision}"
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short_desc="Role playing game featuring Tux and evil robots"
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maintainer="Jürgen Buchmüller <pullmoll@t-online.de>"
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license="GPL-3"
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homepage="http://www.freedroid.org/"
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distfiles="http://ftp.osuosl.org/pub/freedroid/${pkgname}-${version}/${pkgname}-${version}${_rcver}.tar.gz"
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checksum=e93c2f98f0997110c56cd0de5be453b369532596d7beda8c19add52b8bb40333
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case "$XBPS_TARGET_MACHINE" in
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*-musl) configure_args+=" --disable-backtrace"
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esac
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post_install() {
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local script=freedroid
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# Remove the .UTF-8 suffix from the user's LANG setting,
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# or otherwise the internal font is wrong when rendering
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# non-ASCII characters. My assumption is the game expects
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# ISO-8859-1 (aka Latin1).
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echo "#!/bin/sh" > ${script}
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echo "# Strip .UTF-8 extension from the user's LANG" >> ${script}
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echo "LANG=$(echo \"$LANG\" | sed -e's;\.[Uu][Tt][Ff]-8;;')" >> ${script}
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echo "exec ${pkgname} $*" >> ${script}
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# install the wrapper script
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vbin ${script}
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# Start the wrapper script from the desktop file
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sed -i ${PKGDESTDIR}/usr/share/applications/${pkgname}.desktop \
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-e "/^Exec/s;=${pkgname};=${script};"
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}
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freedroidRPG-data_package() {
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short_desc+=" - data files"
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noarch=yes
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pkg_install() {
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vmove usr/share/freedroidrpg
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}
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}
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