godot: Update to 2.1.5
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If you want to export your games, you should either
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If you want to export your games, you should download them from
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install godot-templates or download it from
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godotengine.org.
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godotengine.org . If godot-template should not be
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available, just open an issue on GitHub.
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# Template file for 'godot'
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# Template file for 'godot'
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pkgname=godot
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pkgname=godot
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version=2.1.4
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version=2.1.5
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revision=1
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revision=1
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wrksrc="${pkgname}-${version}-stable"
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wrksrc="${pkgname}-${version}-stable"
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build_style=scons
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build_style=scons
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@ -16,7 +16,7 @@ distfiles="https://github.com/godotengine/${pkgname}/archive/${version}-stable.t
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checksum=07cf3b01367d5ea53805f144bc60711bd79efb53f1f88d57d6a706e6944de8d7
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checksum=07cf3b01367d5ea53805f144bc60711bd79efb53f1f88d57d6a706e6944de8d7
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# Godot contains private copies of libraries
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# Godot contains private copies of libraries
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# that already have been packaged elsewhere.
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# that already have been packaged elsewhere.
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make_build_args="use_llvm=yes platform=x11 tools=yes target=release_debug colored=yes pulseaudio=no"
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make_build_args="use_llvm=yes platform=x11 tools=yes target=release_debug pulseaudio=no"
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nocross="https://build.voidlinux.eu/builders/armv7l_builder/builds/6342/steps/shell_3/logs/stdio"
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nocross="https://build.voidlinux.eu/builders/armv7l_builder/builds/6342/steps/shell_3/logs/stdio"
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# Specifing nopie=yes crashes clang, because -no-pie is not implemented,
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# Specifing nopie=yes crashes clang, because -no-pie is not implemented,
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