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commit
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@ -0,0 +1,4 @@
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If you want to export your games, you should either
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install godot-templates or download it from
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godotengine.org . If godot-template should not be
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available, just open an issue on GitHub.
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@ -0,0 +1,9 @@
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[Desktop Entry]
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Name=Godot
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Comment=Application for making games
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Exec=/usr/bin/godot %U
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Icon=godot
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Terminal=false
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Type=Application
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Categories=Utility;Game;
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--- joystick_linux.cpp 2017-12-12 21:28:08.263329050 +0100
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+++ platform/x11/joystick_linux.cpp 2017-12-12 21:29:25.500336429 +0100
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@@ -42,6 +42,10 @@
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#include <libudev.h>
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#endif
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+#if !defined(__GLIBC__)
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+#include <byteswap.h>
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+#endif
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+
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#define LONG_BITS (sizeof(long) * 8)
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#define test_bit(nr, addr) (((1UL << ((nr) % LONG_BITS)) & ((addr)[(nr) / LONG_BITS])) != 0)
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#define NBITS(x) ((((x)-1) / LONG_BITS) + 1)
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@ -0,0 +1,39 @@
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# Template file for 'godot'
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pkgname=godot
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version=2.1.4
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revision=1
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wrksrc="${pkgname}-${version}-stable"
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build_style=scons
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hostmakedepends="scons pkg-config clang"
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makedepends="
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alsa-lib-devel freetype-devel glu-devel libXcursor-devel
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libXinerama-devel libXrender-devel libXrandr-devel libressl-devel libX11-devel"
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short_desc="A multiplatform 2D and 3D engine"
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maintainer="Nick Hahn <nick.hahn@hotmail.de>"
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license="MIT"
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homepage="https://www.godotengine.org/"
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distfiles="https://github.com/godotengine/${pkgname}/archive/${version}-stable.tar.gz"
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checksum=07cf3b01367d5ea53805f144bc60711bd79efb53f1f88d57d6a706e6944de8d7
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# Godot contains private copies of libraries
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# that already have been packaged elsewhere.
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make_build_args="use_llvm=yes platform=x11 tools=yes target=release_debug colored=yes pulseaudio=no"
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# Specifing nopie=yes crashes clang, because -no-pie is not implemented,
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# only -no-pie is
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CFLAGS+=" -fPIE -fPIC"
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LDFLAGS+=" -pie"
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post_extract() {
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sed -i -e "/openssl_version =/,+4d" platform/x11/detect.py
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}
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do_install() {
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vlicense LICENSE.txt
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vinstall ${FILESDIR}/godot.desktop 644 /usr/share/applications/
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vinstall ${wrksrc}/logo.png 644 /usr/share/pixmaps/ godot.png
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case "$XBPS_TARGET_MACHINE" in
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x86_64*|aarch64*) vbin bin/godot.x11.opt.tools.64.llvm godot;;
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*) vbin bin/godot.x11.opt.tools.32.llvm godot;;
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esac
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}
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