New package: kobodeluxe-0.5.1
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parent
e7ed9be2e5
commit
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kobodeluxe
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case "$ACTION" in
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post) if [ "$UPDATE" != "yes" ]; then
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mkdir -p /var/games/kobo-deluxe/scores
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chmod 777 /var/games/kobo-deluxe/scores
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fi
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;;
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esac
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case "$ACTION" in
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post) if [ "$UPDATE" != "yes" ]; then
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rm -r /var/games/kobo-deluxe
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fi
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;;
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esac
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--- graphics/window.cpp 2007-12-14 10:13:24.000000000 +0100
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+++ graphics/window.cpp 2015-10-11 17:14:24.004560636 +0200
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@@ -398,7 +398,7 @@
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*/
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if(token)
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{
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- char *tok = strchr(txt, token);
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+ const char *tok = strchr(txt, token);
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if(tok)
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tokpos = tok-txt;
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else
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@ -0,0 +1,156 @@
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The name pipe2 clashes with unistd.h function pipe2(3),
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thus rename pipe1 and pipe2 to kpipe1 and kpipe2.
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--- enemies.h 2007-12-24 09:18:52.000000000 +0100
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+++ enemies.h 2015-10-11 17:20:42.882531076 +0200
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@@ -70,9 +70,9 @@
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extern const enemy_kind bomb2;
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extern const enemy_kind bombdeto;
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extern const enemy_kind cannon;
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-extern const enemy_kind pipe1;
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+extern const enemy_kind kpipe1;
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extern const enemy_kind core;
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-extern const enemy_kind pipe2;
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+extern const enemy_kind kpipe2;
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extern const enemy_kind rock;
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extern const enemy_kind ring;
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extern const enemy_kind enemy_m1;
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@@ -157,11 +157,11 @@
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void move_core();
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void kill_core();
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- void make_pipe1();
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- void move_pipe1();
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+ void make_kpipe1();
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+ void move_kpipe1();
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- void make_pipe2();
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- void move_pipe2();
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+ void make_kpipe2();
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+ void move_kpipe2();
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void make_enemy1();
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void move_enemy1();
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@@ -430,7 +430,7 @@
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inline int _enemy::is_pipe()
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{
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- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
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+ return ((_state != notuse) && ((ek == &kpipe1) || (ek == &kpipe2)));
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}
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--- enemy.cpp 2007-12-24 11:36:46.000000000 +0100
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+++ enemy.cpp 2015-10-11 17:20:18.011533017 +0200
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@@ -713,7 +713,7 @@
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void _enemy::kill_cannon()
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{
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- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
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+ enemies.make(&kpipe1, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_node_explo(x, y);
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release();
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}
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@@ -755,10 +755,10 @@
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void _enemy::kill_core()
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{
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_core_explo(x, y);
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release();
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@@ -777,10 +777,10 @@
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/*
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* ===========================================================================
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- * pipe1
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+ * kpipe1
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* ===========================================================================
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*/
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-void _enemy::make_pipe1()
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+void _enemy::make_kpipe1()
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{
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health = 1;
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damage = 0;
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@@ -790,7 +790,7 @@
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b = 0;
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}
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-void _enemy::move_pipe1()
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+void _enemy::move_kpipe1()
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{
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sound.g_pipe_rumble(x, y);
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if((norm < ((VIEWLIMIT >> 1) + 32)) && (count == 1))
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@@ -851,10 +851,10 @@
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screen.set_map(x1, y1, m ^ a);
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release();
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}
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-const enemy_kind pipe1 = {
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+const enemy_kind kpipe1 = {
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0,
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- &_enemy::make_pipe1,
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- &_enemy::move_pipe1,
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+ &_enemy::make_kpipe1,
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+ &_enemy::move_kpipe1,
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&_enemy::kill_default,
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-1,
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-1, 0,
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@@ -863,10 +863,10 @@
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/*
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* ===========================================================================
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- * pipe2
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+ * kpipe2
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* ===========================================================================
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*/
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-void _enemy::make_pipe2()
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+void _enemy::make_kpipe2()
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{
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int x1 = (CS2PIXEL(x) & (WORLD_SIZEX - 1)) >> 4;
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int y1 = (CS2PIXEL(y) & (WORLD_SIZEY - 1)) >> 4;
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@@ -898,7 +898,7 @@
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}
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-void _enemy::move_pipe2()
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+void _enemy::move_kpipe2()
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{
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if((norm < ((VIEWLIMIT >> 1) + 32)) && (count == 1))
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enemies.make(&explosion,
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@@ -978,22 +978,22 @@
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}
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p ^= a;
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if(p & U_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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if(p & R_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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if(p & D_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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if(p & L_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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manage.add_score(10);
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release();
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}
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-const enemy_kind pipe2 = {
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+const enemy_kind kpipe2 = {
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0,
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- &_enemy::make_pipe2,
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- &_enemy::move_pipe2,
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+ &_enemy::make_kpipe2,
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+ &_enemy::move_kpipe2,
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&_enemy::kill_default,
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-1,
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-1, 0,
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@ -0,0 +1,36 @@
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# Template file for 'kobodeluxe'
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pkgname=kobodeluxe
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version=0.5.1
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revision=1
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wrksrc="KoboDeluxe-${version}"
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build_style=gnu-configure
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configure_args="--sharedstatedir=/var/games"
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hostmakedepends="pkg-config"
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makedepends="SDL_image-devel"
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depends="${pkgname}-data"
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short_desc="Space shooter in 2D"
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maintainer="Jürgen Buchmüller <pullmoll@t-online.de>"
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license="GPL-2"
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homepage="http://olofson.net/kobodl/"
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distfiles="${homepage}/download/KoboDeluxe-${version}.tar.bz2"
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checksum=0f7b910a399d985437564af8c5d81d6dcf22b96b26b01488d72baa6a6fdb5c2c
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post_extract() {
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tar xf icons.tar.gz
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}
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post_install() {
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vinstall icons/KDE/kobo-deluxe.desktop 644 usr/share/applications kobodl.desktop
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for _size in 16 22 32 48 64 128; do
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vinstall icons/KDE/icons/${_size}x${_size}/kobodl.png 644 \
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usr/share/icons/hicolor/${_size}x${_size}/apps
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done
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vinstall icons/KDE/icons/32x32/kobodl.png 644 usr/share/pixmaps
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}
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kobodeluxe-data_package() {
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short_desc+=" - data files"
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noarch=yes
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pkg_install() {
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vmove usr/share/kobo-deluxe
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}
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}
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