kodi: revbump for fmt 9.0
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@ -0,0 +1,44 @@
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The original type is const unsigned char *
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--- a/xbmc/windowing/X11/WinSystemX11.cpp
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+++ b/xbmc/windowing/X11/WinSystemX11.cpp
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@@ -1038,7 +1038,7 @@ bool CWinSystemX11::HasWindowManager()
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if(status == Success && items_read)
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{
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- CLog::Log(LOGDEBUG,"Window Manager Name: %s", data);
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+ CLog::Log(LOGDEBUG,"Window Manager Name: %s", (char *)data);
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}
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else
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CLog::Log(LOGDEBUG,"Window Manager Name: ");
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--- a/xbmc/utils/GLUtils.cpp
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+++ b/xbmc/utils/GLUtils.cpp
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@@ -152,25 +152,25 @@ void LogGraphicsInfo()
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s = glGetString(GL_VENDOR);
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if (s)
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- CLog::Log(LOGINFO, "GL_VENDOR = %s", s);
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+ CLog::Log(LOGINFO, "GL_VENDOR = %s", (char *)(s));
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else
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CLog::Log(LOGINFO, "GL_VENDOR = NULL");
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s = glGetString(GL_RENDERER);
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if (s)
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- CLog::Log(LOGINFO, "GL_RENDERER = %s", s);
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+ CLog::Log(LOGINFO, "GL_RENDERER = %s", (char *)(s));
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else
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CLog::Log(LOGINFO, "GL_RENDERER = NULL");
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s = glGetString(GL_VERSION);
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if (s)
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- CLog::Log(LOGINFO, "GL_VERSION = %s", s);
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+ CLog::Log(LOGINFO, "GL_VERSION = %s", (char *)(s));
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else
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CLog::Log(LOGINFO, "GL_VERSION = NULL");
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s = glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (s)
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- CLog::Log(LOGINFO, "GL_SHADING_LANGUAGE_VERSION = %s", s);
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+ CLog::Log(LOGINFO, "GL_SHADING_LANGUAGE_VERSION = %s", (char *)(s));
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else
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CLog::Log(LOGINFO, "GL_SHADING_LANGUAGE_VERSION = NULL");
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@ -1,7 +1,7 @@
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# Template file for 'kodi'
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pkgname=kodi
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version=19.4
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revision=3
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revision=4
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_codename="Matrix"
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wrksrc="xbmc-${version}-${_codename}"
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build_style=cmake
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