Added libmikmod-3.1.12 build template.
--HG-- extra : convert_revision : c0cdc89d245897ebfcc77d7a56f76bc1214b19e6
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libmikmod
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abi_depends=">=3.1.12"
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api_depends="${abi_depends}"
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# Template file for 'libmikmod-devel'.
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#
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short_desc="${short_desc} (development files)"
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long_desc="${long_desc}
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This package contains files for development, headers, static libs, etc."
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Add_dependency run glibc-devel
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do_install()
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{
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mkdir -p ${DESTDIR}/usr/lib
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mv ${SRCPKGDESTDIR}/usr/bin ${DESTDIR}/usr
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mv ${SRCPKGDESTDIR}/usr/include ${DESTDIR}/usr
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mv ${SRCPKGDESTDIR}/usr/lib/*.*a ${DESTDIR}/usr/lib
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mv ${SRCPKGDESTDIR}/usr/lib/*.so ${DESTDIR}/usr/lib
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mv ${SRCPKGDESTDIR}/usr/share ${DESTDIR}/usr
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}
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Date: Sun, 04 Jul 2004 11:53:23 +0200
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From: Josselin Mouette
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Subject: Re: sdl 64bit problem [PATCH]
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Le sam, 03/07/2004 <20> 18:20 +0200, Hans-Frieder Vogt a <20>crit :
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> Hi list,
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>
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> I found the problem that lead to the distorted sound in tuxracer on AMD64. It
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> may have also been the cause for the other reported sound problems with SDL.
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> The problem is not in SDL, but in SDL-mixer.
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> There, music files (*.it, and probably others as well) are incorrectly read on
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> all 64 bit architectures but Alpha, due to an incorrect data type definition.
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> The attached patch should solve the problem for all 64 bit architectures on
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> Linux, since at least cpp defines _LP64 and __LP64__ for them.
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> _LP64 indicates that long ints and pointers are 64 bits, but integers are 32
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> bits.
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> I am not sure whether the usage of _LP64 is also standard for the commercial
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> compilers, and for other Unixes, but at least Solaris 9 defines _LP64 in the
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> 64 bit environment as well.
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>
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> Josselin,
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> could you include this patch into your next debian packages?
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--- include/mikmod.h.in 2007-12-15 01:24:19.000000000 -0800
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+++ include/mikmod.h.in 2009-10-05 00:18:56.000000000 -0700
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@@ -85,7 +85,7 @@
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@DOES_NOT_HAVE_SIGNED@
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-#if defined(__arch64__) || defined(__alpha) || defined(__x86_64)
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+#if defined(__arch64__) || defined(__alpha) || defined(__x86_64) || defined(_LP64)
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/* 64 bit architectures */
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typedef signed char SBYTE; /* 1 byte, signed */
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--- include/mikmod_internals.h 2007-12-15 04:24:51.000000000 -0800
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+++ include/mikmod_internals.h 2009-10-05 00:19:15.000000000 -0700
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@@ -50,7 +50,7 @@
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/*========== More type definitions */
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/* SLONGLONG: 64bit, signed */
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-#if defined (__arch64__) || defined(__alpha)
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+#if defined(__arch64__) || defined(__alpha) || defined(__x86_64) || defined(_LP64)
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typedef long SLONGLONG;
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#define NATIVE_64BIT_INT
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#elif defined(__WATCOMC__)
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Date: 15 Apr 2002 11:01:19 +0200
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From: Guillaume Cottenceau <gc@mandrakesoft.com>
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Unfortunately, I should have double checked that the following
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fix (authored by Dave Goehrig <dave@cthulhu-burger.org>, not me),
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was really in the CVS... it's not, as of stable 1.2.3 at least.
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Please include it, it fixes a segfault on exiting a program which
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disabled MOD music during its execution.
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--- playercode/virtch_common.c 2007-12-15 01:26:53.000000000 -0800
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+++ playercode/virtch_common.c 2009-10-05 00:37:12.000000000 -0700
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@@ -347,7 +347,7 @@
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void VC1_SampleUnload(SWORD handle)
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{
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- if (handle<MAXSAMPLEHANDLES) {
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+ if (Samples && handle<MAXSAMPLEHANDLES) {
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if (Samples[handle])
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free(Samples[handle]);
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Samples[handle]=NULL;
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@ -0,0 +1,14 @@
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Yi-Huang Han - Wed Oct 24 21:55:47 PDT 2001
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* Fixed MOD music volume when looping
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--- playercode/mplayer.c 2009-10-05 00:19:59.000000000 -0700
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+++ playercode/mplayer.c 2009-10-05 00:44:35.000000000 -0700
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@@ -3019,7 +3019,7 @@
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{
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MUTEX_LOCK(vars);
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if (pf)
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- pf->volume=(volume<0)?0:(volume>128)?128:volume;
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+ pf->volume=pf->initvolume=(volume<0)?0:(volume>128)?128:volume;
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MUTEX_UNLOCK(vars);
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}
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This patch fixes "buffer overflow due to md_numchn - ID: 1630158"
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--- playercode/mplayer.c 2007-12-15 01:26:28.000000000 -0800
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+++ playercode/mplayer.c 2009-10-04 23:48:36.000000000 -0700
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@@ -52,6 +52,8 @@
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will wait */
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/*static*/ MODULE *pf = NULL;
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+#define NUMVOICES(mod) (md_sngchn < (mod)->numvoices ? md_sngchn : (mod)->numvoices)
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+
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#define HIGH_OCTAVE 2 /* number of above-range octaves */
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static UWORD oldperiods[OCTAVE*2]={
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@@ -248,14 +250,14 @@
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MP_VOICE *a;
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ULONG t,k,tvol,pp;
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (((mod->voice[t].main.kick==KICK_ABSENT)||
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(mod->voice[t].main.kick==KICK_ENV))&&
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Voice_Stopped_internal(t))
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return t;
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tvol=0xffffffUL;t=-1;a=mod->voice;
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- for (k=0;k<md_sngchn;k++,a++) {
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+ for (k=0;k<NUMVOICES(mod);k++,a++) {
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/* allow us to take over a nonexisting sample */
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if (!a->main.s)
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return k;
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@@ -2249,12 +2251,12 @@
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switch (dat) {
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case 0x0: /* past note cut */
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (mod->voice[t].master==a)
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mod->voice[t].main.fadevol=0;
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break;
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case 0x1: /* past note off */
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (mod->voice[t].master==a) {
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mod->voice[t].main.keyoff|=KEY_OFF;
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if ((!(mod->voice[t].venv.flg & EF_ON))||
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@@ -2263,7 +2265,7 @@
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}
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break;
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case 0x2: /* past note fade */
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (mod->voice[t].master==a)
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mod->voice[t].main.keyoff|=KEY_FADE;
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break;
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@@ -2318,7 +2320,7 @@
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SAMPLE *s;
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mod->totalchn=mod->realchn=0;
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- for (channel=0;channel<md_sngchn;channel++) {
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+ for (channel=0;channel<NUMVOICES(mod);channel++) {
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aout=&mod->voice[channel];
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i=aout->main.i;
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s=aout->main.s;
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@@ -2736,7 +2738,7 @@
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if (a->dct!=DCT_OFF) {
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int t;
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if ((!Voice_Stopped_internal(t))&&
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(mod->voice[t].masterchn==channel)&&
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(a->main.sample==mod->voice[t].main.sample)) {
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@@ -2978,6 +2980,11 @@
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if (!(mod->voice=(MP_VOICE*)_mm_calloc(md_sngchn,sizeof(MP_VOICE))))
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return 1;
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+ /* mod->numvoices was used during loading to clamp md_sngchn.
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+ After loading it's used to remember how big mod->voice is.
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+ */
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+ mod->numvoices = md_sngchn;
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+
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Player_Init_internal(mod);
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return 0;
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}
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@@ -3086,7 +3093,7 @@
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pf->patbrk=0;
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pf->vbtick=pf->sngspd;
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- for (t=0;t<md_sngchn;t++) {
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+ for (t=0;t<NUMVOICES(pf);t++) {
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Voice_Stop_internal(t);
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pf->voice[t].main.i=NULL;
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pf->voice[t].main.s=NULL;
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@@ -3111,7 +3118,7 @@
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pf->patbrk=0;
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pf->vbtick=pf->sngspd;
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- for (t=0;t<md_sngchn;t++) {
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+ for (t=0;t<NUMVOICES(pf);t++) {
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Voice_Stop_internal(t);
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pf->voice[t].main.i=NULL;
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pf->voice[t].main.s=NULL;
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@@ -3138,7 +3145,7 @@
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pf->sngpos=pos;
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pf->vbtick=pf->sngspd;
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- for (t=0;t<md_sngchn;t++) {
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+ for (t=0;t<NUMVOICES(pf);t++) {
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Voice_Stop_internal(t);
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pf->voice[t].main.i=NULL;
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pf->voice[t].main.s=NULL;
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--- loaders/load_xm.c 2004-01-21 18:43:53.000000000 +0100
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+++ loaders/load_xm.c 2008-04-16 04:30:45.000000000 +0200
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@@ -622,7 +622,8 @@
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/* read the remainder of the header */
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for(u=headend-_mm_ftell(modreader);u;u--) _mm_read_UBYTE(modreader);
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- if(_mm_eof(modreader)) {
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+ /* last instrument is at the end of file in version 0x0104 */
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+ if(_mm_eof(modreader) && (mh->version<0x0104 || t<of.numins-1)) {
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free(nextwav);free(wh);
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nextwav=NULL;wh=NULL;
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_mm_errno = MMERR_LOADING_SAMPLEINFO;
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--- playercode/mloader.c 2004-01-21 18:43:53.000000000 +0100
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+++ playercode/mloader.c 2008-04-16 04:30:45.000000000 +0200
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@@ -450,10 +450,12 @@
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if (!l->Init || l->Init()) {
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_mm_rewind(modreader);
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ok = l->Load(curious);
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- /* propagate inflags=flags for in-module samples */
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- for (t = 0; t < of.numsmp; t++)
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- if (of.samples[t].inflags == 0)
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- of.samples[t].inflags = of.samples[t].flags;
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+ if (ok) {
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+ /* propagate inflags=flags for in-module samples */
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+ for (t = 0; t < of.numsmp; t++)
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+ if (of.samples[t].inflags == 0)
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+ of.samples[t].inflags = of.samples[t].flags;
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+ }
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} else
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ok = 0;
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# Template file for 'libmikmod'
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pkgname=libmikmod
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version=3.1.12
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distfiles="${SOURCEFORGE_SITE}/mikmod/$pkgname-$version.tar.gz"
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build_style=gnu_configure
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configure_args="--disable-esd"
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short_desc="MikMod Sound Library"
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maintainer="Juan RP <xtraeme@gmail.com>"
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checksum=891a2b780306e6ef86e381f459e71a085d4e7f56c970a879d3bf341c01bdfc32
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long_desc="
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The MikMod sound library is an excellent way for a programmer to
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add music and sound effects to an application. It is a powerful
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and flexible library, with a simple and easy-to-learn API.
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Besides, the library is very portable and runs under a lot of
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Unices, as well as under OS/2, MacOS and Windows. Third party
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individuals also maintain ports on other systems, including MS-DOS,
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and BeOS.
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MikMod is able to play a wide range of module formats, as well as
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digital sound files. It can take advantage of particular features
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of your system, such as sound redirection over the network. And
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due to its modular nature, the library can be extended to support
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more sound or module formats, as well as new hardware or other
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sound output capabilities, as they appear."
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subpackages="$pkgname-devel"
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Add_dependency run glibc
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