supertuxkart: import upstream patch to fix build

This commit is contained in:
John 2021-02-03 01:10:35 +01:00
parent 1f629f059c
commit 26940b7a1e
1 changed files with 106 additions and 0 deletions

View File

@ -0,0 +1,106 @@
From 61833c9c26da5520f2eaa02f2458971ba07f2aad Mon Sep 17 00:00:00 2001
From: Benau <Benau@users.noreply.github.com>
Date: Sun, 29 Nov 2020 12:42:11 +0800
Subject: [PATCH] Fix compilation with latest SDL
---
src/input/gamepad_config.cpp | 55 ++++++++++++++++++------------------
1 file changed, 27 insertions(+), 28 deletions(-)
diff --git src/input/gamepad_config.cpp src/input/gamepad_config.cpp
index 7c6f632099..c060e7a5a7 100644
--- src/input/gamepad_config.cpp
+++ src/input/gamepad_config.cpp
@@ -32,8 +32,7 @@
#include "input/sdl_controller.hpp"
#include <array>
-static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name");
-enum AxisWithDirection
+enum AxisWithDirection : unsigned
{
SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX,
SDL_CONTROLLER_AXIS_LEFTX_LEFT,
@@ -140,56 +139,56 @@ void GamepadConfig::setDefaultBinds ()
core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
{
#ifndef SERVER_ONLY
- std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable =
+ std::map<unsigned, core::stringw> readable =
{{
- "A", // SDL_CONTROLLER_BUTTON_A
- "B", // SDL_CONTROLLER_BUTTON_B
- "X", // SDL_CONTROLLER_BUTTON_X
- "Y", // SDL_CONTROLLER_BUTTON_Y
+ { SDL_CONTROLLER_BUTTON_A, "A" },
+ { SDL_CONTROLLER_BUTTON_B, "B" },
+ { SDL_CONTROLLER_BUTTON_X, "X" },
+ { SDL_CONTROLLER_BUTTON_Y, "Y" },
// I18N: name of buttons on gamepads
- _("Back"), // SDL_CONTROLLER_BUTTON_BACK
+ { SDL_CONTROLLER_BUTTON_BACK, _("Back") },
// I18N: name of buttons on gamepads
- _("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE
+ { SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") },
// I18N: name of buttons on gamepads
- _("Start"), // SDL_CONTROLLER_BUTTON_START
+ { SDL_CONTROLLER_BUTTON_START, _("Start") },
// I18N: name of buttons on gamepads
- _("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK
+ { SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") },
// I18N: name of buttons on gamepads
- _("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK
+ { SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") },
// I18N: name of buttons on gamepads
- _("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
+ { SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") },
// I18N: name of buttons on gamepads
- _("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
+ { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") },
// I18N: name of buttons on gamepads
- _("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP
+ { SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") },
// I18N: name of buttons on gamepads
- _("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN
+ { SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") },
// I18N: name of buttons on gamepads
- _("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT
+ { SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") },
// I18N: name of buttons on gamepads
- _("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
+ { SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") },
// Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX
// I18N: name of buttons on gamepads
- _("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT
+ { SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") },
// I18N: name of buttons on gamepads
- _("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT
+ { SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") },
// I18N: name of buttons on gamepads
- _("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN
+ { SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") },
// I18N: name of buttons on gamepads
- _("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP
+ { SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") },
// I18N: name of buttons on gamepads
- _("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT
+ { SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") },
// I18N: name of buttons on gamepads
- _("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT
+ { SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") },
// I18N: name of buttons on gamepads
- _("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN
+ { SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") },
// I18N: name of buttons on gamepads
- _("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP
+ { SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") },
// I18N: name of buttons on gamepads
- _("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP
+ { SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") },
// I18N: name of buttons on gamepads
- _("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP
+ { SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") }
}};
const Binding &b = getBinding(action);