supertuxkart: import upstream patch to fix build
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From 61833c9c26da5520f2eaa02f2458971ba07f2aad Mon Sep 17 00:00:00 2001
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From: Benau <Benau@users.noreply.github.com>
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Date: Sun, 29 Nov 2020 12:42:11 +0800
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Subject: [PATCH] Fix compilation with latest SDL
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---
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src/input/gamepad_config.cpp | 55 ++++++++++++++++++------------------
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1 file changed, 27 insertions(+), 28 deletions(-)
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diff --git src/input/gamepad_config.cpp src/input/gamepad_config.cpp
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index 7c6f632099..c060e7a5a7 100644
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--- src/input/gamepad_config.cpp
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+++ src/input/gamepad_config.cpp
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@@ -32,8 +32,7 @@
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#include "input/sdl_controller.hpp"
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#include <array>
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-static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name");
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-enum AxisWithDirection
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+enum AxisWithDirection : unsigned
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{
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SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX,
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SDL_CONTROLLER_AXIS_LEFTX_LEFT,
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@@ -140,56 +139,56 @@ void GamepadConfig::setDefaultBinds ()
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core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
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{
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#ifndef SERVER_ONLY
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- std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable =
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+ std::map<unsigned, core::stringw> readable =
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{{
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- "A", // SDL_CONTROLLER_BUTTON_A
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- "B", // SDL_CONTROLLER_BUTTON_B
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- "X", // SDL_CONTROLLER_BUTTON_X
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- "Y", // SDL_CONTROLLER_BUTTON_Y
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+ { SDL_CONTROLLER_BUTTON_A, "A" },
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+ { SDL_CONTROLLER_BUTTON_B, "B" },
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+ { SDL_CONTROLLER_BUTTON_X, "X" },
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+ { SDL_CONTROLLER_BUTTON_Y, "Y" },
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// I18N: name of buttons on gamepads
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- _("Back"), // SDL_CONTROLLER_BUTTON_BACK
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+ { SDL_CONTROLLER_BUTTON_BACK, _("Back") },
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// I18N: name of buttons on gamepads
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- _("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE
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+ { SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") },
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// I18N: name of buttons on gamepads
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- _("Start"), // SDL_CONTROLLER_BUTTON_START
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+ { SDL_CONTROLLER_BUTTON_START, _("Start") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK
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+ { SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK
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+ { SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") },
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// I18N: name of buttons on gamepads
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- _("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
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+ { SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") },
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// I18N: name of buttons on gamepads
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- _("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
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+ { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") },
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// I18N: name of buttons on gamepads
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- _("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP
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+ { SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") },
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// I18N: name of buttons on gamepads
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- _("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN
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+ { SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") },
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// I18N: name of buttons on gamepads
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- _("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT
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+ { SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") },
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// I18N: name of buttons on gamepads
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- _("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
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+ { SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") },
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// Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX
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// I18N: name of buttons on gamepads
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- _("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT
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+ { SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT
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+ { SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN
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+ { SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP
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+ { SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT
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+ { SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT
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+ { SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN
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+ { SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP
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+ { SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") },
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// I18N: name of buttons on gamepads
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- _("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP
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+ { SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") },
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// I18N: name of buttons on gamepads
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- _("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP
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+ { SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") }
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}};
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const Binding &b = getBinding(action);
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