godot: update to 3.5.1.
Also enable the PulseAudio audio backend to fix audio playback on PipeWire. Previously, the package's only enabled audio driver was ALSA, but Godot on alsa-pipewire stutters, and Godot on HW ALSA devices prevents PipeWire apps from playing audio.
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@ -1,6 +1,6 @@
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# Template file for 'godot'
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pkgname=godot
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version=3.5
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version=3.5.1
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revision=1
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archs="x86_64* i686* aarch64* armv7* ppc64*"
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build_style=scons
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@ -9,7 +9,7 @@ build_style=scons
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# Use builtin bullet for now as it's too old in repos (needs 2.89)
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# Toggle to not use builtin once bullet has been updated
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make_build_args="platform=x11 tools=yes target=release_debug dev=no progress=no
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pulseaudio=no builtin_bullet=false builtin_libpng=false builtin_libvpx=false
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builtin_bullet=false builtin_libpng=false builtin_libvpx=false
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builtin_libwebp=false builtin_libogg=false builtin_libtheora=false
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builtin_opus=false builtin_libvorbis=false builtin_enet=false
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builtin_zlib=false builtin_freetype=false builtin_mbedtls=false
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@ -20,13 +20,13 @@ makedepends="
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libXinerama-devel libXrender-devel libXrandr-devel libX11-devel
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bullet-devel libpng-devel libvpx-devel libwebp-devel libogg-devel libtheora-devel
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opus-devel opusfile-devel libvorbis-devel libenet-devel zlib-devel mbedtls-devel
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miniupnpc-devel pcre2-devel"
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miniupnpc-devel pcre2-devel pulseaudio-devel"
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short_desc="Multiplatform 2D and 3D engine"
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maintainer="Nick Hahn <nick.hahn@hotmail.de>"
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license="MIT"
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homepage="https://www.godotengine.org/"
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distfiles="https://github.com/godotengine/${pkgname}/archive/${version}-stable.tar.gz"
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checksum=c65425e1d56a7097990f231c27c9271b7159f763dc59f0eaba9273633e59da36
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distfiles="https://github.com/godotengine/godot/archive/${version}-stable.tar.gz"
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checksum=164523c1c8aef0b69b135645794f5bece3f63788556a56aa293c118cde457023
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nocross=https://build.voidlinux.org/builders/armv7l_builder/builds/6342/steps/shell_3/logs/stdio
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CFLAGS+=" -fPIE -fPIC"
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