2011-10-27 00:26:07 +02:00
|
|
|
# Template file for 'libopenal'
|
|
|
|
pkgname=libopenal
|
|
|
|
version=1.13
|
|
|
|
build_style=cmake
|
|
|
|
homepage="http://connect.creativelabs.com/openal/default.aspx"
|
|
|
|
distfiles="http://kcat.strangesoft.net/openal-releases/openal-soft-$version.tar.bz2"
|
2012-05-23 08:14:33 +02:00
|
|
|
revision=2
|
2011-10-27 00:26:07 +02:00
|
|
|
short_desc="A cross-platform 3D audio library"
|
|
|
|
maintainer="davehome <davehome@redthumb.info.tm>"
|
|
|
|
license="LGPL-2.1"
|
|
|
|
checksum=dc735b8b2ab21f6ec54b4262f150a7e0527ae42aa975a1965b9342df1520443c
|
|
|
|
long_desc="
|
|
|
|
OpenAL is a cross-platform 3D audio API appropriate for use with gaming
|
|
|
|
applications and many other types of audio applications.
|
|
|
|
|
|
|
|
The library models a collection of audio sources moving in a 3D space that
|
|
|
|
are heard by a single listener somewhere in that space. The basic OpenAL
|
|
|
|
objects are a Listener, a Source, and a Buffer. There can be a large number
|
|
|
|
of Buffers, which contain audio data. Each buffer can be attached to one or
|
|
|
|
more Sources, which represent points in 3D space which are emitting audio.
|
|
|
|
There is always one Listener object (per audio context), which represents
|
|
|
|
the position where the sources are heard -- rendering is done from the
|
|
|
|
perspective of the Listener."
|
|
|
|
|
|
|
|
subpackages="$pkgname-devel"
|
|
|
|
|
|
|
|
wrksrc=openal-soft-$version
|
|
|
|
|
|
|
|
|
|
|
|
Add_dependency build pkg-config
|
|
|
|
Add_dependency build cmake
|
|
|
|
Add_dependency build alsa-lib-devel
|
|
|
|
Add_dependency build pulseaudio-devel
|
|
|
|
Add_dependency build SDL-devel
|