2011-09-28 16:37:23 +02:00
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# Template file for 'cogl'
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pkgname=cogl
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2012-07-18 08:03:40 +02:00
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version=1.10.4
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revision=1
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2011-10-24 14:14:47 +02:00
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build_style=gnu-configure
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2011-09-28 16:37:23 +02:00
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configure_args="--enable-introspection"
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2012-07-18 08:03:40 +02:00
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subpackages="$pkgname-devel"
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2012-05-23 18:26:56 +02:00
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makedepends="pkg-config intltool gobject-introspection libXcomposite-devel libXdamage-devel pango-devel gdk-pixbuf-devel"
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2011-09-28 16:37:23 +02:00
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short_desc="Library for using 3D graphics hardware for rendering"
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maintainer="Juan RP <xtraeme@gmail.com>"
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homepage="http://www.clutter-project.org"
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license="LGPL-2.1"
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2012-07-18 08:03:40 +02:00
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distfiles="${GNOME_SITE}/$pkgname/1.10/$pkgname-$version.tar.xz"
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checksum=0b5c9989f1d07dbda000a68640eb7ebf734513d52e3707668c41eed19991adf9
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2011-09-28 16:37:23 +02:00
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long_desc="
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cogl is a small open source library for using 3D graphics hardware for
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rendering. The API departs from the flat state machine style of OpenGL and is
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designed to make it easy to write orthogonal components that can render without
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stepping on each others toes.
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As well as aiming for a nice API, we think having a single library as opposed
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to an API specification like OpenGL has a few advantages too; like being
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able to paper over the inconsistencies/bugs of different OpenGL
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implementations in a centralized place, not to mention the myriad of OpenGL
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extensions. It also means we are in a better position to provide utility
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APIs that help software developers since they only need to be implemented
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once and there is no risk of inconsistency between implementations.
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Having other backends, besides OpenGL, such as drm, Gallium or D3D are
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options we are interested in for the future."
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