void-packages/srcpkgs/pioneer/patches/4503.patch

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From 1fdea8fe6fd1caf7b37de3e0ad423121b73672e4 Mon Sep 17 00:00:00 2001
From: Andrew Copland <fluffyfreak@users.noreply.github.com>
Date: Wed, 26 Dec 2018 21:58:54 +0000
Subject: [PATCH] Queue requests in response to UI events, never process them
immediately.
---
src/LuaEngine.cpp | 4 +--
src/Pi.cpp | 57 +++++++++++++++++++++++++++++--------------
src/Pi.h | 15 +++++++++---
src/galaxy/Galaxy.cpp | 6 ++---
src/main.cpp | 1 -
5 files changed, 54 insertions(+), 29 deletions(-)
diff --git src/LuaEngine.cpp src/LuaEngine.cpp
index ebfe2b5eb1..858dcbf75f 100644
--- src/LuaEngine.cpp
+++ src/LuaEngine.cpp
@@ -152,9 +152,7 @@ static int l_engine_attr_version(lua_State *l)
*/
static int l_engine_quit(lua_State *l)
{
- if (Pi::game)
- Pi::EndGame();
- Pi::Quit();
+ Pi::RequestQuit();
return 0;
}
diff --git src/Pi.cpp src/Pi.cpp
index db4b6721b4..4066e44e7b 100644
--- src/Pi.cpp
+++ src/Pi.cpp
@@ -152,7 +152,7 @@ Graphics::RenderTarget *Pi::renderTarget;
RefCountedPtr<Graphics::Texture> Pi::renderTexture;
std::unique_ptr<Graphics::Drawables::TexturedQuad> Pi::renderQuad;
Graphics::RenderState *Pi::quadRenderState = nullptr;
-bool Pi::bRequestEndGame = false;
+std::vector<Pi::InternalRequests> Pi::internalRequests;
bool Pi::isRecordingVideo = false;
FILE *Pi::ffmpegFile = nullptr;
@@ -774,6 +774,9 @@ bool Pi::IsConsoleActive()
void Pi::Quit()
{
+ if (Pi::game) { // always end the game if there is one before quitting
+ Pi::EndGame();
+ }
if (Pi::ffmpegFile != nullptr) {
_pclose(Pi::ffmpegFile);
}
@@ -837,9 +840,7 @@ void Pi::HandleKeyDown(SDL_Keysym *key)
if (CTRL) {
switch (key->sym) {
case SDLK_q: // Quit
- if (Pi::game)
- Pi::EndGame();
- Pi::Quit();
+ Pi::RequestQuit();
break;
case SDLK_PRINTSCREEN: // print
case SDLK_KP_MULTIPLY: // screen
@@ -1039,9 +1040,7 @@ void Pi::HandleEvents()
Pi::input.mouseMotion[0] = Pi::input.mouseMotion[1] = 0;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
- if (Pi::game)
- Pi::EndGame();
- Pi::Quit();
+ Pi::RequestQuit();
}
Pi::pigui->ProcessEvent(&event);
@@ -1095,6 +1094,26 @@ void Pi::HandleEvents()
}
}
+void Pi::HandleRequests()
+{
+ for (auto request : internalRequests)
+ {
+ switch (request)
+ {
+ case END_GAME:
+ EndGame();
+ break;
+ case QUIT_GAME:
+ Quit();
+ break;
+ default:
+ Output("Pi::HandleRequests, unhandled request type processed.\n");
+ break;
+ }
+ }
+ internalRequests.clear();
+}
+
void Pi::TombStoneLoop()
{
std::unique_ptr<Tombstone> tombstone(new Tombstone(Pi::renderer, Graphics::GetScreenWidth(), Graphics::GetScreenHeight()));
@@ -1115,6 +1134,8 @@ void Pi::TombStoneLoop()
Pi::DrawRenderTarget();
Pi::renderer->SwapBuffers();
+ Pi::HandleRequests();
+
Pi::frameTime = 0.001f * (SDL_GetTicks() - last_time);
_time += Pi::frameTime;
last_time = SDL_GetTicks();
@@ -1162,8 +1183,6 @@ void Pi::StartGame()
void Pi::Start(const SystemPath &startPath)
{
- Pi::bRequestEndGame = false;
-
Pi::intro = new Intro(Pi::renderer, Graphics::GetScreenWidth(), Graphics::GetScreenHeight());
if (startPath != SystemPath(0, 0, 0, 0, 0)) {
Pi::game = new Game(startPath, 0.0);
@@ -1179,7 +1198,7 @@ void Pi::Start(const SystemPath &startPath)
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT)
- Pi::Quit();
+ Pi::RequestQuit();
else {
Pi::pigui->ProcessEvent(&event);
@@ -1260,6 +1279,8 @@ void Pi::Start(const SystemPath &startPath)
_time += Pi::frameTime;
last_time = SDL_GetTicks();
+ Pi::HandleRequests();
+
#ifdef ENABLE_SERVER_AGENT
Pi::serverAgent->ProcessResponses();
#endif
@@ -1276,14 +1297,16 @@ void Pi::Start(const SystemPath &startPath)
// request that the game is ended as soon as safely possible
void Pi::RequestEndGame()
{
- Pi::bRequestEndGame = true;
+ internalRequests.push_back(END_GAME);
}
-void Pi::EndGame()
+void Pi::RequestQuit()
{
- // always reset this, otherwise we can never play again
- Pi::bRequestEndGame = false;
+ internalRequests.push_back(QUIT_GAME);
+}
+void Pi::EndGame()
+{
Pi::SetMouseGrab(false);
Pi::musicPlayer.Stop();
@@ -1423,10 +1446,6 @@ void Pi::MainLoop()
Pi::luaConsole->HandleTCPDebugConnections();
#endif
- if (Pi::bRequestEndGame) {
- Pi::EndGame();
- }
-
Pi::renderer->EndFrame();
Pi::renderer->ClearDepthBuffer();
@@ -1510,6 +1529,8 @@ void Pi::MainLoop()
asyncJobQueue->FinishJobs();
syncJobQueue->FinishJobs();
+ HandleRequests();
+
#if WITH_DEVKEYS
if (Pi::showDebugInfo && SDL_GetTicks() - last_stats > 1000) {
size_t lua_mem = Lua::manager->GetMemoryUsage();
diff --git src/Pi.h src/Pi.h
index e7dfa78877..8924536e4e 100644
--- src/Pi.h
+++ src/Pi.h
@@ -65,10 +65,10 @@ class Pi {
static void RequestEndGame(); // request that the game is ended as soon as safely possible
static void EndGame();
static void Start(const SystemPath &startPath);
+ static void RequestQuit();
static void MainLoop();
static void TombStoneLoop();
static void OnChangeDetailLevel();
- static void Quit() __attribute((noreturn));
static float GetFrameTime() { return frameTime; }
static float GetGameTickAlpha() { return gameTickAlpha; }
@@ -160,10 +160,20 @@ class Pi {
static bool DrawGUI;
private:
+ // msgs/requests that can be posted which the game processes at the end of a game loop in HandleRequests
+ enum InternalRequests
+ {
+ END_GAME = 0,
+ QUIT_GAME,
+ };
+ static void Quit() __attribute((noreturn));
static void HandleKeyDown(SDL_Keysym *key);
static void HandleEvents();
- // Handler for ESC key press
+ static void HandleRequests();
static void HandleEscKey();
+
+ // private members
+ static std::vector<InternalRequests> internalRequests;
static const Uint32 SYNC_JOBS_PER_LOOP = 1;
static std::unique_ptr<AsyncJobQueue> asyncJobQueue;
static std::unique_ptr<SyncJobQueue> syncJobQueue;
@@ -193,7 +203,6 @@ class Pi {
static Graphics::RenderState *quadRenderState;
static bool doingMouseGrab;
- static bool bRequestEndGame;
static bool isRecordingVideo;
static FILE *ffmpegFile;
diff --git src/galaxy/Galaxy.cpp src/galaxy/Galaxy.cpp
index d19d615f3b..312fec6ded 100644
--- src/galaxy/Galaxy.cpp
+++ src/galaxy/Galaxy.cpp
@@ -113,15 +113,13 @@ DensityMapGalaxy::DensityMapGalaxy(RefCountedPtr<GalaxyGenerator> galaxyGenerato
{
RefCountedPtr<FileSystem::FileData> filedata = FileSystem::gameDataFiles.ReadFile(mapfile);
if (!filedata) {
- Output("Galaxy: couldn't load '%s'\n", mapfile.c_str());
- Pi::Quit();
+ Error("Galaxy: couldn't load '%s'\n", mapfile.c_str());
}
SDL_RWops *datastream = SDL_RWFromConstMem(filedata->GetData(), filedata->GetSize());
SDL_Surface *galaxyImg = SDL_LoadBMP_RW(datastream, 1);
if (!galaxyImg) {
- Output("Galaxy: couldn't load: %s (%s)\n", mapfile.c_str(), SDL_GetError());
- Pi::Quit();
+ Error("Galaxy: couldn't load: %s (%s)\n", mapfile.c_str(), SDL_GetError());
}
// now that we have our raw image loaded
diff --git src/main.cpp src/main.cpp
index 864ae2a737..f59ca02336 100644
--- src/main.cpp
+++ src/main.cpp
@@ -197,7 +197,6 @@ int main(int argc, char** argv)
if (filename != "-" && fclose(file) != 0) {
Output("pioneer: writing to \"%s\" failed: %s\n", filename.c_str(), strerror(errno));
}
- Pi::Quit();
}
break;
}