342 lines
20 KiB
C
342 lines
20 KiB
C
/* See LICENSE file for copyright and license details. */
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/* appearance */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const unsigned int snap = 32; /* snap pixel */
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static const int showbar = 1; /* 0 means no bar */
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static const int topbar = 1; /* 0 means bottom bar */
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static const int focusonwheel = 0;
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static int floatposgrid_x = 5; /* float grid columns */
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static int floatposgrid_y = 5; /* float grid rows */
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/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
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static const int statusmon = 'A';
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/* Indicators: see patch/bar_indicators.h for options */
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static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE;
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static int tiledindicatortype = INDICATOR_NONE;
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static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE;
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static const char font[] = "monospace 10";
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static const char dmenufont[] = "monospace:size=10";
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static char c000000[] = "#000000"; // placeholder value
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static char normfgcolor[] = "#bbbbbb";
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static char normbgcolor[] = "#222222";
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static char normbordercolor[] = "#444444";
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static char normfloatcolor[] = "#db8fd9";
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static char selfgcolor[] = "#eeeeee";
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static char selbgcolor[] = "#005577";
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static char selbordercolor[] = "#005577";
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static char selfloatcolor[] = "#005577";
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static char titlenormfgcolor[] = "#bbbbbb";
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static char titlenormbgcolor[] = "#222222";
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static char titlenormbordercolor[] = "#444444";
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static char titlenormfloatcolor[] = "#db8fd9";
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static char titleselfgcolor[] = "#eeeeee";
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static char titleselbgcolor[] = "#005577";
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static char titleselbordercolor[] = "#005577";
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static char titleselfloatcolor[] = "#005577";
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static char tagsnormfgcolor[] = "#bbbbbb";
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static char tagsnormbgcolor[] = "#222222";
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static char tagsnormbordercolor[] = "#444444";
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static char tagsnormfloatcolor[] = "#db8fd9";
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static char tagsselfgcolor[] = "#eeeeee";
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static char tagsselbgcolor[] = "#005577";
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static char tagsselbordercolor[] = "#005577";
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static char tagsselfloatcolor[] = "#005577";
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static char hidnormfgcolor[] = "#005577";
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static char hidselfgcolor[] = "#227799";
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static char hidnormbgcolor[] = "#222222";
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static char hidselbgcolor[] = "#222222";
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static char urgfgcolor[] = "#bbbbbb";
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static char urgbgcolor[] = "#222222";
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static char urgbordercolor[] = "#ff0000";
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static char urgfloatcolor[] = "#db8fd9";
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static char scratchselfgcolor[] = "#FFF7D4";
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static char scratchselbgcolor[] = "#77547E";
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static char scratchselbordercolor[] = "#894B9F";
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static char scratchselfloatcolor[] = "#894B9F";
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static char scratchnormfgcolor[] = "#FFF7D4";
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static char scratchnormbgcolor[] = "#664C67";
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static char scratchnormbordercolor[] = "#77547E";
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static char scratchnormfloatcolor[] = "#77547E";
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static char *colors[][ColCount] = {
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/* fg bg border float */
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[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
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[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
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[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
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[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
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[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
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[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
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[SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 },
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[SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 },
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[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
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[SchemeScratchSel] = { scratchselfgcolor, scratchselbgcolor, scratchselbordercolor, scratchselfloatcolor },
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[SchemeScratchNorm] = { scratchnormfgcolor, scratchnormbgcolor, scratchnormbordercolor, scratchnormfloatcolor },
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};
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static const char *const autostart[] = {
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"st", NULL,
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NULL /* terminate */
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};
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static const char *scratchpadcmd[] = {"s", "st", "-n", "spterm", NULL};
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/* Tags
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* In a traditional dwm the number of tags in use can be changed simply by changing the number
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* of strings in the tags array. This build does things a bit different which has some added
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* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
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*
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* Examples:
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*
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* 1) static char *tagicons[][NUMTAGS*2] = {
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* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
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* }
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*
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* 2) static char *tagicons[][1] = {
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* [DEFAULT_TAGS] = { "•" },
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* }
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*
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* The first example would result in the tags on the first monitor to be 1 through 9, while the
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* tags for the second monitor would be named A through I. A third monitor would start again at
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* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
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* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
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* the array. This can be changed to *3 to add separate icons for a third monitor.
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*
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* For the second example each tag would be represented as a bullet point. Both cases work the
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* same from a technical standpoint - the icon index is derived from the tag index and the monitor
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* index. If the icon index is is greater than the number of tag icons then it will wrap around
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* until it an icon matches. Similarly if there are two tag icons then it would alternate between
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* them. This works seamlessly with alternative tags and alttagsdecoration patches.
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*/
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static char *tagicons[][NUMTAGS] =
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{
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[DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
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[ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
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[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
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};
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/* There are two options when it comes to per-client rules:
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* - a typical struct table or
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* - using the RULE macro
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*
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* A traditional struct table looks like this:
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* // class instance title wintype tags mask isfloating monitor
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* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
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* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
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*
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* The RULE macro has the default values set for each field allowing you to only
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* specify the values that are relevant for your rule, e.g.
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*
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* RULE(.class = "Gimp", .tags = 1 << 4)
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* RULE(.class = "Firefox", .tags = 1 << 7)
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*
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* Refer to the Rule struct definition for the list of available fields depending on
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* the patches you enable.
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*/
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static const Rule rules[] = {
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/* xprop(1):
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* WM_CLASS(STRING) = instance, class
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* WM_NAME(STRING) = title
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* WM_WINDOW_ROLE(STRING) = role
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* _NET_WM_WINDOW_TYPE(ATOM) = wintype
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*/
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RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
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RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
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RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
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RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
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RULE(.class = "Gimp", .tags = 1 << 4)
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RULE(.class = "Firefox", .tags = 1 << 7)
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RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1)
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};
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/* Bar rules allow you to configure what is shown where on the bar, as well as
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* introducing your own bar modules.
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*
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* monitor:
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* -1 show on all monitors
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* 0 show on monitor 0
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* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
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* bar - bar index, 0 is default, 1 is extrabar
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* alignment - how the module is aligned compared to other modules
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* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
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* name - does nothing, intended for visual clue and for logging / debugging
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*/
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static const BarRule barrules[] = {
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/* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */
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{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" },
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{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" },
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{ statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, NULL, "status" },
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{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" },
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};
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/* layout(s) */
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static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
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static const int nmaster = 1; /* number of clients in master area */
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static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
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static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
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static const Layout layouts[] = {
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/* symbol arrange function */
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{ "[]=", tile }, /* first entry is default */
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "[M]", monocle },
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{ "TTT", bstack },
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{ "|M|", centeredmaster },
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{ "[D]", deck },
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{ ":::", gaplessgrid },
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};
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/* key definitions */
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#define MODKEY Mod1Mask
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#define TAGKEYS(KEY,TAG) \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
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#define STACKKEYS(MOD,ACTION) \
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{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
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{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
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{ MOD, XK_s, ACTION##stack, {.i = PREVSEL } }, \
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{ MOD, XK_w, ACTION##stack, {.i = 0 } }, \
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{ MOD, XK_e, ACTION##stack, {.i = 1 } }, \
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{ MOD, XK_a, ACTION##stack, {.i = 2 } }, \
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{ MOD, XK_z, ACTION##stack, {.i = -1 } },
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/* helper for spawning shell commands in the pre dwm-5.0 fashion */
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#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
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/* commands */
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static const char *dmenucmd[] = {
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"dmenu_run",
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"-fn", dmenufont,
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"-nb", normbgcolor,
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"-nf", normfgcolor,
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"-sb", selbgcolor,
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"-sf", selfgcolor,
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NULL
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};
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static const char *termcmd[] = { "st", NULL };
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/* This defines the name of the executable that handles the bar (used for signalling purposes) */
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#define STATUSBAR "dwmblocks"
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static const Key keys[] = {
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/* modifier key function argument */
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{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
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{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
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{ MODKEY, XK_b, togglebar, {0} },
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STACKKEYS(MODKEY, focus)
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STACKKEYS(MODKEY|ShiftMask, push)
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{ MODKEY, XK_Left, focusdir, {.i = 0 } }, // left
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{ MODKEY, XK_Right, focusdir, {.i = 1 } }, // right
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{ MODKEY, XK_Up, focusdir, {.i = 2 } }, // up
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{ MODKEY, XK_Down, focusdir, {.i = 3 } }, // down
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{ MODKEY, XK_i, incnmaster, {.i = +1 } },
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{ MODKEY, XK_d, incnmaster, {.i = -1 } },
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{ MODKEY, XK_h, setmfact, {.f = -0.05} },
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{ MODKEY, XK_l, setmfact, {.f = +0.05} },
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{ MODKEY, XK_Return, zoom, {0} },
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{ MODKEY, XK_Tab, view, {0} },
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{ MODKEY|ShiftMask, XK_c, killclient, {0} },
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{ MODKEY|ShiftMask, XK_q, quit, {0} },
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{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} },
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{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
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{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
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{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
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{ MODKEY, XK_space, setlayout, {0} },
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{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
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{ MODKEY, XK_grave, togglescratch, {.v = scratchpadcmd } },
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{ MODKEY|ControlMask, XK_grave, setscratch, {.v = scratchpadcmd } },
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{ MODKEY|ShiftMask, XK_grave, removescratch, {.v = scratchpadcmd } },
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{ MODKEY|Mod4Mask, XK_space, unfloatvisible, {0} },
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{ MODKEY|ShiftMask, XK_t, unfloatvisible, {.v = &layouts[0]} },
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{ MODKEY, XK_y, togglefullscreen, {0} },
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{ MODKEY, XK_0, view, {.ui = ~0 } },
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{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
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{ MODKEY, XK_comma, focusmon, {.i = -1 } },
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{ MODKEY, XK_period, focusmon, {.i = +1 } },
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{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
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{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
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/* Note that due to key limitations the below example kybindings are defined with a Mod3Mask,
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* which is not always readily available. Refer to the patch wiki for more details. */
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/* Client position is limited to monitor window area */
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{ Mod3Mask, XK_u, floatpos, {.v = "-26x -26y" } }, // ↖
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{ Mod3Mask, XK_i, floatpos, {.v = " 0x -26y" } }, // ↑
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{ Mod3Mask, XK_o, floatpos, {.v = " 26x -26y" } }, // ↗
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{ Mod3Mask, XK_j, floatpos, {.v = "-26x 0y" } }, // ←
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{ Mod3Mask, XK_l, floatpos, {.v = " 26x 0y" } }, // →
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{ Mod3Mask, XK_m, floatpos, {.v = "-26x 26y" } }, // ↙
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{ Mod3Mask, XK_comma, floatpos, {.v = " 0x 26y" } }, // ↓
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{ Mod3Mask, XK_period, floatpos, {.v = " 26x 26y" } }, // ↘
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/* Absolute positioning (allows moving windows between monitors) */
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{ Mod3Mask|ControlMask, XK_u, floatpos, {.v = "-26a -26a" } }, // ↖
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{ Mod3Mask|ControlMask, XK_i, floatpos, {.v = " 0a -26a" } }, // ↑
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{ Mod3Mask|ControlMask, XK_o, floatpos, {.v = " 26a -26a" } }, // ↗
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{ Mod3Mask|ControlMask, XK_j, floatpos, {.v = "-26a 0a" } }, // ←
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{ Mod3Mask|ControlMask, XK_l, floatpos, {.v = " 26a 0a" } }, // →
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{ Mod3Mask|ControlMask, XK_m, floatpos, {.v = "-26a 26a" } }, // ↙
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{ Mod3Mask|ControlMask, XK_comma, floatpos, {.v = " 0a 26a" } }, // ↓
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{ Mod3Mask|ControlMask, XK_period, floatpos, {.v = " 26a 26a" } }, // ↘
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/* Resize client, client center position is fixed which means that client expands in all directions */
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{ Mod3Mask|ShiftMask, XK_u, floatpos, {.v = "-26w -26h" } }, // ↖
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{ Mod3Mask|ShiftMask, XK_i, floatpos, {.v = " 0w -26h" } }, // ↑
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{ Mod3Mask|ShiftMask, XK_o, floatpos, {.v = " 26w -26h" } }, // ↗
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{ Mod3Mask|ShiftMask, XK_j, floatpos, {.v = "-26w 0h" } }, // ←
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{ Mod3Mask|ShiftMask, XK_k, floatpos, {.v = "800W 800H" } }, // ·
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{ Mod3Mask|ShiftMask, XK_l, floatpos, {.v = " 26w 0h" } }, // →
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{ Mod3Mask|ShiftMask, XK_m, floatpos, {.v = "-26w 26h" } }, // ↙
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{ Mod3Mask|ShiftMask, XK_comma, floatpos, {.v = " 0w 26h" } }, // ↓
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{ Mod3Mask|ShiftMask, XK_period, floatpos, {.v = " 26w 26h" } }, // ↘
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/* Client is positioned in a floating grid, movement is relative to client's current position */
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{ Mod3Mask|Mod1Mask, XK_u, floatpos, {.v = "-1p -1p" } }, // ↖
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{ Mod3Mask|Mod1Mask, XK_i, floatpos, {.v = " 0p -1p" } }, // ↑
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{ Mod3Mask|Mod1Mask, XK_o, floatpos, {.v = " 1p -1p" } }, // ↗
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{ Mod3Mask|Mod1Mask, XK_j, floatpos, {.v = "-1p 0p" } }, // ←
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{ Mod3Mask|Mod1Mask, XK_k, floatpos, {.v = " 0p 0p" } }, // ·
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{ Mod3Mask|Mod1Mask, XK_l, floatpos, {.v = " 1p 0p" } }, // →
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{ Mod3Mask|Mod1Mask, XK_m, floatpos, {.v = "-1p 1p" } }, // ↙
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{ Mod3Mask|Mod1Mask, XK_comma, floatpos, {.v = " 0p 1p" } }, // ↓
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{ Mod3Mask|Mod1Mask, XK_period, floatpos, {.v = " 1p 1p" } }, // ↘
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TAGKEYS( XK_1, 0)
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TAGKEYS( XK_2, 1)
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TAGKEYS( XK_3, 2)
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TAGKEYS( XK_4, 3)
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TAGKEYS( XK_5, 4)
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TAGKEYS( XK_6, 5)
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TAGKEYS( XK_7, 6)
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TAGKEYS( XK_8, 7)
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TAGKEYS( XK_9, 8)
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};
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/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static const Button buttons[] = {
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/* click event mask button function argument */
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{ ClkLtSymbol, 0, Button1, setlayout, {0} },
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{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
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{ ClkWinTitle, 0, Button2, zoom, {0} },
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{ ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } },
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{ ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } },
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{ ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } },
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{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
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{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
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{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
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{ ClkTagBar, 0, Button1, view, {0} },
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{ ClkTagBar, 0, Button3, toggleview, {0} },
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{ ClkTagBar, MODKEY, Button1, tag, {0} },
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{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
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};
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