/* See LICENSE file for copyright and license details. */ /* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int snap = 20; /* snap pixel */ static const int swallowfloating = 0; /* 1 means swallow floating windows by default */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ static const int focusonwheel = 0; static int floatposgrid_x = 5; /* float grid columns */ static int floatposgrid_y = 5; /* float grid rows */ /* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */ static const int statusmon = 'A'; static const unsigned int systrayspacing = 0; /* systray spacing */ static const int showsystray = 1; /* 0 means no systray */ static const char ptagf[] = "[%s %s]"; /* format of a tag label */ static const char etagf[] = "[%s]"; /* format of an empty tag */ static const int lcaselbl = 0; /* 1 means make tag label lowercase */ static const unsigned int ulinepad = 4; /* horizontal padding between the underline and tag */ static const unsigned int ulinestroke = 2; /* thickness / height of the underline */ static const unsigned int ulinevoffset = 4; /* how far above the bottom of the bar the line should appear */ static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */ /* alt-tab configuration */ static const unsigned int tabmodkey = 0x40; /* (Alt) when this key is held down the alt-tab functionality stays active. Must be the same modifier as used to run alttabstart */ static const unsigned int tabcyclekey = 0x17; /* (Tab) when this key is hit the menu moves one position forward in client stack. Must be the same key as used to run alttabstart */ static const unsigned int tabposy = 1; /* tab position on Y axis, 0 = top, 1 = center, 2 = bottom */ static const unsigned int tabposx = 1; /* tab position on X axis, 0 = left, 1 = center, 2 = right */ static const unsigned int maxwtab = 600; /* tab menu width */ static const unsigned int maxhtab = 200; /* tab menu height */ /* Indicators: see patch/bar_indicators.h for options */ static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE; static int tiledindicatortype = INDICATOR_NONE; static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE; static const char font[] = "FiraCode Nerd Font Mono:pixelsize=14"; static const char dmenufont[] = "FiraCode Nerd Font Mono:pixelsize=14"; #define NOCOLOR "#FF0000" #define COLOR0 "#15161E" #define COLOR1 "#f7768e" #define COLOR2 "#9ece6a" #define COLOR3 "#e0af68" #define COLOR4 "#7aa2f7" #define COLOR5 "#bb9af7" #define COLOR6 "#7dcfff" #define COLOR7 "#a9b1d6" #define COLOR8 "#414868" #define COLOR9 "#f7768e" #define COLOR10 "#9ece6a" #define COLOR11 "#e0af68" #define COLOR12 "#7aa2f7" #define COLOR13 "#bb9af7" #define COLOR14 "#7dcfff" #define COLOR15 "#c0caf5" #define BORDERNORM "#383c4a" #define BORDERSEL COLOR4 static char normfgcolor[] = COLOR15; static char normbgcolor[] = COLOR0; static char normbordercolor[] = BORDERNORM; static char normfloatcolor[] = BORDERNORM; static char selfgcolor[] = COLOR15; static char selbgcolor[] = COLOR4; static char selbordercolor[] = BORDERSEL; static char selfloatcolor[] = BORDERSEL; static char titlenormfgcolor[] = COLOR7; static char titlenormbgcolor[] = COLOR0; static char titlenormbordercolor[] = NOCOLOR; static char titlenormfloatcolor[] = NOCOLOR; static char titleselfgcolor[] = COLOR7; static char titleselbgcolor[] = COLOR0; static char titleselbordercolor[] = NOCOLOR; static char titleselfloatcolor[] = NOCOLOR; static char tagsnormfgcolor[] = COLOR7; static char tagsnormbgcolor[] = COLOR0; static char tagsnormbordercolor[] = NOCOLOR; static char tagsnormfloatcolor[] = NOCOLOR; static char tagsselfgcolor[] = COLOR0; static char tagsselbgcolor[] = COLOR4; static char tagsselbordercolor[] = NOCOLOR; static char tagsselfloatcolor[] = NOCOLOR; static char hidnormfgcolor[] = NOCOLOR; static char hidselfgcolor[] = NOCOLOR; static char hidnormbgcolor[] = NOCOLOR; static char hidselbgcolor[] = NOCOLOR; static char urgfgcolor[] = COLOR0; static char urgbgcolor[] = COLOR1; static char urgbordercolor[] = COLOR1; static char urgfloatcolor[] = COLOR1; static char scratchselfgcolor[] = COLOR15; static char scratchselbgcolor[] = COLOR4; static char scratchselbordercolor[] = BORDERSEL; static char scratchselfloatcolor[] = BORDERSEL; static char scratchnormfgcolor[] = COLOR15; static char scratchnormbgcolor[] = COLOR0; static char scratchnormbordercolor[] = BORDERNORM; static char scratchnormfloatcolor[] = BORDERNORM; static const unsigned int baralpha = 0xcc; static const unsigned int borderalpha = OPAQUE; static const unsigned int alphas[][3] = { /* fg bg border */ [SchemeNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeSel] = { OPAQUE, baralpha, borderalpha }, [SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeTitleSel] = { OPAQUE, baralpha, borderalpha }, [SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeTagsSel] = { OPAQUE, OPAQUE, borderalpha }, [SchemeHidNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeHidSel] = { OPAQUE, baralpha, borderalpha }, [SchemeUrg] = { OPAQUE, OPAQUE, borderalpha }, [SchemeScratchSel] = { OPAQUE, baralpha, borderalpha }, [SchemeScratchNorm] = { OPAQUE, baralpha, borderalpha }, }; static char *colors[][ColCount] = { /* fg bg border float */ [SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor }, [SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor }, [SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor }, [SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor }, [SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor }, [SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor }, [SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, NOCOLOR, NOCOLOR }, [SchemeHidSel] = { hidselfgcolor, hidselbgcolor, NOCOLOR, NOCOLOR }, [SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor }, [SchemeScratchSel] = { scratchselfgcolor, scratchselbgcolor, scratchselbordercolor, scratchselfloatcolor }, [SchemeScratchNorm] = { scratchnormfgcolor, scratchnormbgcolor, scratchnormbordercolor, scratchnormfloatcolor }, }; #define AUTOSHELL(command) "sh", "-c", command, NULL static const char *const autostart[] = { AUTOSHELL("exec runsvdir $SVDIR"), AUTOSHELL("$XDG_CONFIG_HOME/dwm/default.sh"), AUTOSHELL("gpgconf --launch gpg-agent"), AUTOSHELL("$XDG_CONFIG_HOME/dwm/start pipewire"), AUTOSHELL("$XDG_CONFIG_HOME/dwm/start dwmblocks"), AUTOSHELL("$XDG_CONFIG_HOME/dwm/start dunst"), NULL /* terminate */ }; static const char *scratchpadcmd[] = {"s", "st", "-n", "spterm", NULL}; /* Tags * In a traditional dwm the number of tags in use can be changed simply by changing the number * of strings in the tags array. This build does things a bit different which has some added * benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c. * * Examples: * * 1) static char *tagicons[][NUMTAGS*2] = { * [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" }, * } * * 2) static char *tagicons[][1] = { * [DEFAULT_TAGS] = { "•" }, * } * * The first example would result in the tags on the first monitor to be 1 through 9, while the * tags for the second monitor would be named A through I. A third monitor would start again at * 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags * count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in * the array. This can be changed to *3 to add separate icons for a third monitor. * * For the second example each tag would be represented as a bullet point. Both cases work the * same from a technical standpoint - the icon index is derived from the tag index and the monitor * index. If the icon index is is greater than the number of tag icons then it will wrap around * until it an icon matches. Similarly if there are two tag icons then it would alternate between * them. This works seamlessly with alternative tags and alttagsdecoration patches. */ static char *tagicons[][NUMTAGS] = { [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }, [ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" }, [ALT_TAGS_DECORATION] = { "[1]", "[2]", "[3]", "[4]", "[5]", "[6]", "[7]", "[8]", "[9]" }, }; /* There are two options when it comes to per-client rules: * - a typical struct table or * - using the RULE macro * * A traditional struct table looks like this: * // class instance title wintype tags mask isfloating monitor * { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 }, * { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 }, * * The RULE macro has the default values set for each field allowing you to only * specify the values that are relevant for your rule, e.g. * * RULE(.class = "Gimp", .tags = 1 << 4) * RULE(.class = "Firefox", .tags = 1 << 7) * * Refer to the Rule struct definition for the list of available fields depending on * the patches you enable. */ static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title * WM_WINDOW_ROLE(STRING) = role * _NET_WM_WINDOW_TYPE(ATOM) = wintype */ RULE(.wintype = WTYPE "DIALOG", .isfloating = 1) RULE(.wintype = WTYPE "UTILITY", .isfloating = 1) RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1) RULE(.wintype = WTYPE "SPLASH", .isfloating = 1) RULE(.class = "Gimp", .tags = 1 << 4) RULE(.class = "Firefox", .tags = 1 << 7) RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1) }; /* Bar rules allow you to configure what is shown where on the bar, as well as * introducing your own bar modules. * * monitor: * -1 show on all monitors * 0 show on monitor 0 * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) * bar - bar index, 0 is default, 1 is extrabar * alignment - how the module is aligned compared to other modules * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions * name - does nothing, intended for visual clue and for logging / debugging */ static const BarRule barrules[] = { /* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */ { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" }, { -1, 0, BAR_ALIGN_LEFT, width_taglabels, draw_taglabels, click_taglabels, hover_taglabels, "taglabels" }, { 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, NULL, "systray" }, { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" }, { statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, NULL, "status" }, { -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" }, }; /* layout(s) */ static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int nstack = 0; /* number of clients in primary stack area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ static const int decorhints = 1; /* 1 means respect decoration hints */ static const Layout layouts[] = { /* symbol arrange function, { nmaster, nstack, layout, master axis, stack axis, secondary stack axis, symbol func } */ { "[]=", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, TOP_TO_BOTTOM, 0, NULL } }, // default tile layout { "><>", NULL, {0} }, /* no layout function means floating behavior */ { "[M]", flextile, { -1, -1, NO_SPLIT, MONOCLE, MONOCLE, 0, NULL } }, // monocle { "|||", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // columns (col) layout { ">M>", flextile, { -1, -1, FLOATING_MASTER, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // floating master { "[D]", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, MONOCLE, 0, NULL } }, // deck { "TTT", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // bstack { "===", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // bstackhoriz { "|M|", flextile, { -1, -1, SPLIT_CENTERED_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, TOP_TO_BOTTOM, NULL } }, // centeredmaster { "-M-", flextile, { -1, -1, SPLIT_CENTERED_HORIZONTAL, TOP_TO_BOTTOM, LEFT_TO_RIGHT, LEFT_TO_RIGHT, NULL } }, // centeredmaster horiz { ":::", flextile, { -1, -1, NO_SPLIT, GAPPLESSGRID, GAPPLESSGRID, 0, NULL } }, // gappless grid { "[\\]", flextile, { -1, -1, NO_SPLIT, DWINDLE, DWINDLE, 0, NULL } }, // fibonacci dwindle { "(@)", flextile, { -1, -1, NO_SPLIT, SPIRAL, SPIRAL, 0, NULL } }, // fibonacci spiral { "[T]", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TATAMI, 0, NULL } }, // tatami mats { "[M]", monocle, {0} }, }; /* key definitions */ #define MODKEY Mod1Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, #define STACKKEYS(MOD,ACTION) \ { MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \ { MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \ { MOD, XK_s, ACTION##stack, {.i = PREVSEL } }, \ { MOD, XK_w, ACTION##stack, {.i = 0 } }, \ { MOD, XK_e, ACTION##stack, {.i = 1 } }, \ { MOD, XK_a, ACTION##stack, {.i = 2 } }, \ { MOD, XK_z, ACTION##stack, {.i = -1 } }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, topbar ? NULL : "-b", NULL }; static const char *termcmd[] = { "st", NULL }; /* This defines the name of the executable that handles the bar (used for signalling purposes) */ #define STATUSBAR "dwmblocks" static const Key keys[] = { /* modifier key function argument */ { MODKEY, XK_p, spawn, {.v = dmenucmd } }, { MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, { MODKEY, XK_b, togglebar, {0} }, STACKKEYS(MODKEY, focus) STACKKEYS(MODKEY|ShiftMask, push) { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY|ControlMask, XK_i, incnstack, {.i = +1 } }, { MODKEY|ControlMask, XK_u, incnstack, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, { MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} }, { MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} }, { MODKEY|ShiftMask, XK_o, setcfact, {0} }, { MODKEY, XK_Return, zoom, {0} }, { Mod1Mask, XK_Tab, alttabstart, {0} }, { MODKEY|ShiftMask, XK_c, killclient, {0} }, { MODKEY|ShiftMask, XK_q, quit, {0} }, { MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} }, { MODKEY, XK_o, winview, {0} }, { MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = +1 } }, /* flextile, 1 = layout axis */ { MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = +2 } }, /* flextile, 2 = master axis */ { MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = +3 } }, /* flextile, 3 = stack axis */ { MODKEY|ControlMask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = +4 } }, /* flextile, 4 = secondary stack axis */ { MODKEY|Mod5Mask, XK_t, rotatelayoutaxis, {.i = -1 } }, /* flextile, 1 = layout axis */ { MODKEY|Mod5Mask, XK_Tab, rotatelayoutaxis, {.i = -2 } }, /* flextile, 2 = master axis */ { MODKEY|Mod5Mask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = -3 } }, /* flextile, 3 = stack axis */ { MODKEY|Mod5Mask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = -4 } }, /* flextile, 4 = secondary stack axis */ { MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */ { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_grave, togglescratch, {.v = scratchpadcmd } }, { MODKEY|ControlMask, XK_grave, setscratch, {.v = scratchpadcmd } }, { MODKEY|ShiftMask, XK_grave, removescratch, {.v = scratchpadcmd } }, { MODKEY, XK_y, togglefullscreen, {0} }, { MODKEY, XK_0, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, /* Note that due to key limitations the below example kybindings are defined with a Mod3Mask, * which is not always readily available. Refer to the patch wiki for more details. */ /* Client position is limited to monitor window area */ { Mod3Mask, XK_u, floatpos, {.v = "-26x -26y" } }, // ↖ { Mod3Mask, XK_i, floatpos, {.v = " 0x -26y" } }, // ↑ { Mod3Mask, XK_o, floatpos, {.v = " 26x -26y" } }, // ↗ { Mod3Mask, XK_j, floatpos, {.v = "-26x 0y" } }, // ← { Mod3Mask, XK_l, floatpos, {.v = " 26x 0y" } }, // → { Mod3Mask, XK_m, floatpos, {.v = "-26x 26y" } }, // ↙ { Mod3Mask, XK_comma, floatpos, {.v = " 0x 26y" } }, // ↓ { Mod3Mask, XK_period, floatpos, {.v = " 26x 26y" } }, // ↘ /* Absolute positioning (allows moving windows between monitors) */ { Mod3Mask|ControlMask, XK_u, floatpos, {.v = "-26a -26a" } }, // ↖ { Mod3Mask|ControlMask, XK_i, floatpos, {.v = " 0a -26a" } }, // ↑ { Mod3Mask|ControlMask, XK_o, floatpos, {.v = " 26a -26a" } }, // ↗ { Mod3Mask|ControlMask, XK_j, floatpos, {.v = "-26a 0a" } }, // ← { Mod3Mask|ControlMask, XK_l, floatpos, {.v = " 26a 0a" } }, // → { Mod3Mask|ControlMask, XK_m, floatpos, {.v = "-26a 26a" } }, // ↙ { Mod3Mask|ControlMask, XK_comma, floatpos, {.v = " 0a 26a" } }, // ↓ { Mod3Mask|ControlMask, XK_period, floatpos, {.v = " 26a 26a" } }, // ↘ /* Resize client, client center position is fixed which means that client expands in all directions */ { Mod3Mask|ShiftMask, XK_u, floatpos, {.v = "-26w -26h" } }, // ↖ { Mod3Mask|ShiftMask, XK_i, floatpos, {.v = " 0w -26h" } }, // ↑ { Mod3Mask|ShiftMask, XK_o, floatpos, {.v = " 26w -26h" } }, // ↗ { Mod3Mask|ShiftMask, XK_j, floatpos, {.v = "-26w 0h" } }, // ← { Mod3Mask|ShiftMask, XK_k, floatpos, {.v = "800W 800H" } }, // · { Mod3Mask|ShiftMask, XK_l, floatpos, {.v = " 26w 0h" } }, // → { Mod3Mask|ShiftMask, XK_m, floatpos, {.v = "-26w 26h" } }, // ↙ { Mod3Mask|ShiftMask, XK_comma, floatpos, {.v = " 0w 26h" } }, // ↓ { Mod3Mask|ShiftMask, XK_period, floatpos, {.v = " 26w 26h" } }, // ↘ /* Client is positioned in a floating grid, movement is relative to client's current position */ { Mod3Mask|Mod1Mask, XK_u, floatpos, {.v = "-1p -1p" } }, // ↖ { Mod3Mask|Mod1Mask, XK_i, floatpos, {.v = " 0p -1p" } }, // ↑ { Mod3Mask|Mod1Mask, XK_o, floatpos, {.v = " 1p -1p" } }, // ↗ { Mod3Mask|Mod1Mask, XK_j, floatpos, {.v = "-1p 0p" } }, // ← { Mod3Mask|Mod1Mask, XK_k, floatpos, {.v = " 0p 0p" } }, // · { Mod3Mask|Mod1Mask, XK_l, floatpos, {.v = " 1p 0p" } }, // → { Mod3Mask|Mod1Mask, XK_m, floatpos, {.v = "-1p 1p" } }, // ↙ { Mod3Mask|Mod1Mask, XK_comma, floatpos, {.v = " 0p 1p" } }, // ↓ { Mod3Mask|Mod1Mask, XK_period, floatpos, {.v = " 1p 1p" } }, // ↘ { MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } }, { MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static const Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } }, { ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } }, { ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkClientWin, MODKEY|ShiftMask, Button3, dragcfact, {0} }, { ClkClientWin, MODKEY|ShiftMask, Button1, dragmfact, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };