change some keybinds
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Build/Publish XBPS / build-and-publish (push) Successful in 8s
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8
config.h
8
config.h
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@ -303,12 +303,12 @@ static const Key keys[] = {
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{ MODKEY | ShiftMask, XK_period, tagmon, {.i = -1} },
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{ MODKEY, XK_p, spawn, {.v = (const char *[]){"playerctl", "play-pause", NULL}} },
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// { MODKEY | ShiftMask, XK_p, spawn, {.v = (const char *[]){NULL}} },
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// { MODKEY, XK_y, spawn, {.v = (const char *[]){NULL}} },
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// { MODKEY | ShiftMask, XK_y, spawn, {.v = (const char *[]){NULL}} },
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{ MODKEY, XK_y, focusstack, {.i = 0} },
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{ MODKEY | ShiftMask, XK_y, pushstack, {.i = 0} },
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{ MODKEY, XK_f, togglefullscreen, {0} },
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// { MODKEY | ShiftMask, XK_f, spawn, {.v = (const char *[]){NULL}} },
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{ MODKEY, XK_g, focusstack, {.i = 0} },
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{ MODKEY | ShiftMask, XK_g, pushstack, {.i = 0} },
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{ MODKEY, XK_g, cyclelayout, {.i = -1} },
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{ MODKEY | ShiftMask, XK_g, rotatelayoutaxis, {.i = -1} },
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{ MODKEY, XK_c, setlayout, {.v = &layouts[0]} },
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// { MODKEY | ShiftMask, XK_c, spawn, {.v = (const char *[]){NULL}} }, /* TODO: reset axis */
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{ MODKEY, XK_r, cyclelayout, {.i = +1} },
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