start work on config.h

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Luca Bilke 2024-01-31 01:19:44 +01:00
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/* See LICENSE file for copyright and license details. */
/* appearance */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const unsigned int snap = 20; /* snap pixel */
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const int focusonwheel = 0;
static int floatposgrid_x = 5; /* float grid columns */
static int floatposgrid_y = 5; /* float grid rows */
/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
static const int statusmon = 'A';
static const unsigned int systrayspacing = 0; /* systray spacing */
static const int showsystray = 1; /* 0 means no systray */
static const char ptagf[] = "[%s %s]"; /* format of a tag label */
static const char etagf[] = "[%s]"; /* format of an empty tag */
static const int lcaselbl = 0; /* 1 means make tag label lowercase */
static const unsigned int ulinepad = 4; /* horizontal padding between the underline and tag */
static const unsigned int ulinestroke = 2; /* thickness / height of the underline */
static const unsigned int ulinevoffset = 4; /* how far above the bottom of the bar the line should appear */
static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */
/* alt-tab configuration */
static const unsigned int tabmodkey = 0x40; /* (Alt) when this key is held down the alt-tab functionality stays active. Must be the same modifier as used to run alttabstart */
static const unsigned int tabcyclekey = 0x17; /* (Tab) when this key is hit the menu moves one position forward in client stack. Must be the same key as used to run alttabstart */
static const unsigned int tabposy = 1; /* tab position on Y axis, 0 = top, 1 = center, 2 = bottom */
static const unsigned int tabposx = 1; /* tab position on X axis, 0 = left, 1 = center, 2 = right */
static const unsigned int maxwtab = 600; /* tab menu width */
static const unsigned int maxhtab = 200; /* tab menu height */
/* Indicators: see patch/bar_indicators.h for options */
static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE;
static int tiledindicatortype = INDICATOR_NONE;
static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE;
static const char font[] = "FiraCode Nerd Font Mono:pixelsize=14";
static const char dmenufont[] = "FiraCode Nerd Font Mono:pixelsize=14";
static const char nocolor[] = "#FF0000";
static const char color0[] = "#15161E";
static const char color1[] = "#f7768e";
static const char color2[] = "#9ece6a";
static const char color3[] = "#e0af68";
static const char color4[] = "#7aa2f7";
static const char color5[] = "#bb9af7";
static const char color6[] = "#7dcfff";
static const char color7[] = "#a9b1d6";
static const char color8[] = "#414868";
static const char color9[] = "#f7768e";
static const char color10[] = "#9ece6a";
static const char color11[] = "#e0af68";
static const char color12[] = "#7aa2f7";
static const char color13[] = "#bb9af7";
static const char color14[] = "#7dcfff";
static const char color15[] = "#c0caf5";
static const char bordernorm[] = "#383c4a";
static const char bordersel[] = "#7aa2f7";
static const unsigned int baralpha = 0xCC;
static const unsigned int borderalpha = OPAQUE;
static const unsigned int alphas[][3] = {
/* fg bg border */
[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsSel] = { OPAQUE, OPAQUE, borderalpha },
// [SchemeHidNorm] = { OPAQUE, OPAQUE, OPAQUE },
// [SchemeHidSel] = { OPAQUE, OPAQUE, OPAQUE },
[SchemeUrg] = { OPAQUE, baralpha, borderalpha },
[SchemeScratchSel] = { OPAQUE, baralpha, borderalpha },
[SchemeScratchNorm] = { OPAQUE, baralpha, borderalpha },
};
static char *colors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { color15, color0, bordernorm, bordernorm },
[SchemeSel] = { color15, color4, bordersel, bordersel },
[SchemeTitleNorm] = { color7, color0, nocolor, nocolor },
[SchemeTitleSel] = { color7, color0, nocolor, nocolor },
[SchemeTagsNorm] = { color7, color0, nocolor, nocolor },
[SchemeTagsSel] = { color0, color4, nocolor, nocolor },
// [SchemeHidNorm] = { nocolor, nocolor, nocolor, nocolor },
// [SchemeHidSel] = { nocolor, nocolor, nocolor, nocolor },
[SchemeUrg] = { color0, color9, color9, color9 },
[SchemeScratchSel] = { color15, color4, bordersel, bordersel },
[SchemeScratchNorm] = { color15, color0, bordernorm, bordernorm }program,
};
#define AUTOSHELL(command) "sh", "-c", command, NULL
static const char *const autostart[] = {
AUTOSHELL("exec runsvdir $SVDIR"),
AUTOSHELL("$XDG_CONFIG_HOME/dwm/default.sh"),
AUTOSHELL("gpgconf --launch gpg-agent"),
AUTOSHELL("$XDG_CONFIG_HOME/dwm/start pipewire"),
AUTOSHELL("$XDG_CONFIG_HOME/dwm/start dwmblocks"),
AUTOSHELL("$XDG_CONFIG_HOME/dwm/start dunst"),
NULL /* terminate */
};
static const char *scratchpadcmd[] = {"s", "st", "-n", "spterm", NULL};
/* Tags
* In a traditional dwm the number of tags in use can be changed simply by changing the number
* of strings in the tags array. This build does things a bit different which has some added
* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
*
* Examples:
*
* 1) static char *tagicons[][NUMTAGS*2] = {
* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
* }
*
* 2) static char *tagicons[][1] = {
* [DEFAULT_TAGS] = { "" },
* }
*
* The first example would result in the tags on the first monitor to be 1 through 9, while the
* tags for the second monitor would be named A through I. A third monitor would start again at
* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
* the array. This can be changed to *3 to add separate icons for a third monitor.
*
* For the second example each tag would be represented as a bullet point. Both cases work the
* same from a technical standpoint - the icon index is derived from the tag index and the monitor
* index. If the icon index is is greater than the number of tag icons then it will wrap around
* until it an icon matches. Similarly if there are two tag icons then it would alternate between
* them. This works seamlessly with alternative tags and alttagsdecoration patches.
*/
static char *tagicons[][NUMTAGS] =
{
[DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
[ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
};
/* There are two options when it comes to per-client rules:
* - a typical struct table or
* - using the RULE macro
*
* A traditional struct table looks like this:
* // class instance title wintype tags mask isfloating monitor
* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
*
* The RULE macro has the default values set for each field allowing you to only
* specify the values that are relevant for your rule, e.g.
*
* RULE(.class = "Gimp", .tags = 1 << 4)
* RULE(.class = "Firefox", .tags = 1 << 7)
*
* Refer to the Rule struct definition for the list of available fields depending on
* the patches you enable.
*/
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
* WM_WINDOW_ROLE(STRING) = role
* _NET_WM_WINDOW_TYPE(ATOM) = wintype
*/
RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "Gimp", .tags = 1 << 4)
RULE(.class = "Firefox", .tags = 1 << 7)
RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1)
};
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */
{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" },
{ -1, 0, BAR_ALIGN_LEFT, width_taglabels, draw_taglabels, click_taglabels, hover_taglabels, "taglabels" },
{ 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, NULL, "systray" },
{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" },
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, NULL, "status" },
{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" },
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int nstack = 0; /* number of clients in primary stack area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const int decorhints = 1; /* 1 means respect decoration hints */
static const Layout layouts[] = {
/* symbol arrange function, { nmaster, nstack, layout, master axis, stack axis, secondary stack axis, symbol func } */
{ "[]=", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, TOP_TO_BOTTOM, 0, NULL } }, // default tile layout
{ "><>", NULL, {0} }, /* no layout function means floating behavior */
{ "[M]", flextile, { -1, -1, NO_SPLIT, MONOCLE, MONOCLE, 0, NULL } }, // monocle
{ "|||", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // columns (col) layout
{ ">M>", flextile, { -1, -1, FLOATING_MASTER, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // floating master
{ "[D]", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, MONOCLE, 0, NULL } }, // deck
{ "TTT", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // bstack
{ "===", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // bstackhoriz
{ "|M|", flextile, { -1, -1, SPLIT_CENTERED_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, TOP_TO_BOTTOM, NULL } }, // centeredmaster
{ "-M-", flextile, { -1, -1, SPLIT_CENTERED_HORIZONTAL, TOP_TO_BOTTOM, LEFT_TO_RIGHT, LEFT_TO_RIGHT, NULL } }, // centeredmaster horiz
{ ":::", flextile, { -1, -1, NO_SPLIT, GAPPLESSGRID, GAPPLESSGRID, 0, NULL } }, // gappless grid
{ "[\\]", flextile, { -1, -1, NO_SPLIT, DWINDLE, DWINDLE, 0, NULL } }, // fibonacci dwindle
{ "(@)", flextile, { -1, -1, NO_SPLIT, SPIRAL, SPIRAL, 0, NULL } }, // fibonacci spiral
{ "[T]", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TATAMI, 0, NULL } }, // tatami mats
{ "[M]", monocle, {0} },
};
/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#define STACKKEYS(MOD,ACTION) \
{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
{ MOD, XK_s, ACTION##stack, {.i = PREVSEL } }, \
{ MOD, XK_w, ACTION##stack, {.i = 0 } }, \
{ MOD, XK_e, ACTION##stack, {.i = 1 } }, \
{ MOD, XK_a, ACTION##stack, {.i = 2 } }, \
{ MOD, XK_z, ACTION##stack, {.i = -1 } },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = {
"dmenu_run",
"-m", dmenumon,
"-fn", dmenufont,
"-nb", normbgcolor,
"-nf", normfgcolor,
"-sb", selbgcolor,
"-sf", selfgcolor,
topbar ? NULL : "-b",
NULL
};
static const char *termcmd[] = { "st", NULL };
/* This defines the name of the executable that handles the bar (used for signalling purposes) */
#define STATUSBAR "dwmblocks"
static const Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_b, togglebar, {0} },
STACKKEYS(MODKEY, focus)
STACKKEYS(MODKEY|ShiftMask, push)
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY|ControlMask, XK_i, incnstack, {.i = +1 } },
{ MODKEY|ControlMask, XK_u, incnstack, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },
{ MODKEY|ShiftMask, XK_o, setcfact, {0} },
{ MODKEY, XK_Return, zoom, {0} },
{ Mod1Mask, XK_Tab, alttabstart, {0} },
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
{ MODKEY|ShiftMask, XK_q, quit, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} },
{ MODKEY, XK_o, winview, {0} },
{ MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = +1 } }, /* flextile, 1 = layout axis */
{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = +2 } }, /* flextile, 2 = master axis */
{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = +3 } }, /* flextile, 3 = stack axis */
{ MODKEY|ControlMask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = +4 } }, /* flextile, 4 = secondary stack axis */
{ MODKEY|Mod5Mask, XK_t, rotatelayoutaxis, {.i = -1 } }, /* flextile, 1 = layout axis */
{ MODKEY|Mod5Mask, XK_Tab, rotatelayoutaxis, {.i = -2 } }, /* flextile, 2 = master axis */
{ MODKEY|Mod5Mask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = -3 } }, /* flextile, 3 = stack axis */
{ MODKEY|Mod5Mask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = -4 } }, /* flextile, 4 = secondary stack axis */
{ MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_grave, togglescratch, {.v = scratchpadcmd } },
{ MODKEY|ControlMask, XK_grave, setscratch, {.v = scratchpadcmd } },
{ MODKEY|ShiftMask, XK_grave, removescratch, {.v = scratchpadcmd } },
{ MODKEY, XK_y, togglefullscreen, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
/* Note that due to key limitations the below example kybindings are defined with a Mod3Mask,
* which is not always readily available. Refer to the patch wiki for more details. */
/* Client position is limited to monitor window area */
{ Mod3Mask, XK_u, floatpos, {.v = "-26x -26y" } }, // ↖
{ Mod3Mask, XK_i, floatpos, {.v = " 0x -26y" } }, // ↑
{ Mod3Mask, XK_o, floatpos, {.v = " 26x -26y" } }, // ↗
{ Mod3Mask, XK_j, floatpos, {.v = "-26x 0y" } }, // ←
{ Mod3Mask, XK_l, floatpos, {.v = " 26x 0y" } }, // →
{ Mod3Mask, XK_m, floatpos, {.v = "-26x 26y" } }, // ↙
{ Mod3Mask, XK_comma, floatpos, {.v = " 0x 26y" } }, // ↓
{ Mod3Mask, XK_period, floatpos, {.v = " 26x 26y" } }, // ↘
/* Absolute positioning (allows moving windows between monitors) */
{ Mod3Mask|ControlMask, XK_u, floatpos, {.v = "-26a -26a" } }, // ↖
{ Mod3Mask|ControlMask, XK_i, floatpos, {.v = " 0a -26a" } }, // ↑
{ Mod3Mask|ControlMask, XK_o, floatpos, {.v = " 26a -26a" } }, // ↗
{ Mod3Mask|ControlMask, XK_j, floatpos, {.v = "-26a 0a" } }, // ←
{ Mod3Mask|ControlMask, XK_l, floatpos, {.v = " 26a 0a" } }, // →
{ Mod3Mask|ControlMask, XK_m, floatpos, {.v = "-26a 26a" } }, // ↙
{ Mod3Mask|ControlMask, XK_comma, floatpos, {.v = " 0a 26a" } }, // ↓
{ Mod3Mask|ControlMask, XK_period, floatpos, {.v = " 26a 26a" } }, // ↘
/* Resize client, client center position is fixed which means that client expands in all directions */
{ Mod3Mask|ShiftMask, XK_u, floatpos, {.v = "-26w -26h" } }, // ↖
{ Mod3Mask|ShiftMask, XK_i, floatpos, {.v = " 0w -26h" } }, // ↑
{ Mod3Mask|ShiftMask, XK_o, floatpos, {.v = " 26w -26h" } }, // ↗
{ Mod3Mask|ShiftMask, XK_j, floatpos, {.v = "-26w 0h" } }, // ←
{ Mod3Mask|ShiftMask, XK_k, floatpos, {.v = "800W 800H" } }, // ·
{ Mod3Mask|ShiftMask, XK_l, floatpos, {.v = " 26w 0h" } }, // →
{ Mod3Mask|ShiftMask, XK_m, floatpos, {.v = "-26w 26h" } }, // ↙
{ Mod3Mask|ShiftMask, XK_comma, floatpos, {.v = " 0w 26h" } }, // ↓
{ Mod3Mask|ShiftMask, XK_period, floatpos, {.v = " 26w 26h" } }, // ↘
/* Client is positioned in a floating grid, movement is relative to client's current position */
{ Mod3Mask|Mod1Mask, XK_u, floatpos, {.v = "-1p -1p" } }, // ↖
{ Mod3Mask|Mod1Mask, XK_i, floatpos, {.v = " 0p -1p" } }, // ↑
{ Mod3Mask|Mod1Mask, XK_o, floatpos, {.v = " 1p -1p" } }, // ↗
{ Mod3Mask|Mod1Mask, XK_j, floatpos, {.v = "-1p 0p" } }, // ←
{ Mod3Mask|Mod1Mask, XK_k, floatpos, {.v = " 0p 0p" } }, // ·
{ Mod3Mask|Mod1Mask, XK_l, floatpos, {.v = " 1p 0p" } }, // →
{ Mod3Mask|Mod1Mask, XK_m, floatpos, {.v = "-1p 1p" } }, // ↙
{ Mod3Mask|Mod1Mask, XK_comma, floatpos, {.v = " 0p 1p" } }, // ↓
{ Mod3Mask|Mod1Mask, XK_period, floatpos, {.v = " 1p 1p" } }, // ↘
{ MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } },
{ MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } },
{ ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } },
{ ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkClientWin, MODKEY|ShiftMask, Button3, dragcfact, {0} },
{ ClkClientWin, MODKEY|ShiftMask, Button1, dragmfact, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};